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LBX Collective

LBX Collective

De : Brandon Willey
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The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.

Join our online community at LBXGalaxy.com!

Proudly sponsored by Intercard!

© 2026 LBX Collective
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    Épisodes
    • Entertainment Social Arena #15 - Social Entertainment's Galloping Growth
      Feb 19 2026

      The evolving landscape of social entertainment is significantly reshaping the amusement industry, as evidenced by EAG 2026 in London, where a record number of exhibitors showcased products blending amusement with immersive social experiences. Key trends include the integration of competitive socializing venues with traditional amusement offerings, exemplified by innovations from SEGA Amusement International, GameVolt, and newcomers like Battleup and TRIOTECH. The event highlighted a surge in gamified activities such as mini golf, shuffleboard, shooting galleries, and AR-based games, reflecting a shift towards highly social, shareable experiences. Additionally, the rise of frictionless payment systems and service robots signals technological advancements supporting this trend. The industry’s recognition of social entertainment as a crucial growth area is further emphasized by upcoming US trade discussions, including a keynote on “Social Entertainment: Amusements Competitive Edge” at AEI 2026. This convergence signifies a strategic move for investor focus, as traditional amusement operators increasingly embrace social-driven revenue streams amid a competitive global market.

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      17 min
    • Sound Off #110 - Leader Shake-Ups, iQIYI Land, Vitruvian VR & More!
      Feb 17 2026

      Sponsored by Intercard!
      Sponsored by Alan-1!

      On this week's show we discuss how leadership changes ripple across our industry as CFOs step into CEO roles, raising questions about vision, risk, and long-term brand health. We weigh Disney’s shift, Six Flags’ policy pivots, VR’s LBE momentum, and the transmedia race between Netflix Houses and iQIYI Land.

      • CFO-to-CEO executive shakeups and brand risk
      • Disney leadership change, parks strategy, pricing reform
      • CEC’s CIO transition and operational tech alignment
      • Moonshot closure and competitive socializing lessons
      • Rent pressure, relocations, and Kung Fu Saloon
      • Regional park closures, debt load, and safety fallout
      • Expansion announcements, branding notes, and logos
      • LBE VR content trends, mini-games, and motion platforms
      • Distribution, licensing, and keeping libraries fresh
      • Funding flows to LBX and investor sentiment
      • AR and MR feasibility vs marketing claims
      • Six Flags online arcade and POV recording policy
      • Cashless operations and guest friction
      • IP crossovers: Bomberman, Pokémon pinball, Lego tie-ins
      • Sega’s physical footprint rumors and positioning
      • Netflix Houses vs iQIYI Land modularity and scale
      • Investor reports, best practice, and trade show plans


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      1 h et 12 min
    • The Stinger Report #1261 - Europe Amusement Race
      Feb 17 2026

      The start of 2026 has already delivered significant insights into the amusement and social entertainment markets, with the UK’s EAG 2026 standing out as a key indicator of emerging trends. The event showcased record-breaking exhibitor participation, highlighting innovations in amusement, VR, and gamified social platforms, including motorbike gaming and interactive shuffleboard. Notably, social entertainment sectors like augmented and projection-based experiences gained momentum, driven by companies such as 501 Fun, Game Volt, and Battleup. The show also underscored the importance of venue operations amid ongoing industry consolidation, with major players like Bandai Namco and Raw Thrills unveiling new titles. Meanwhile, music gaming experienced a resurgence, exemplified by Electrocoin’s debut of the ‘Dance Dance Revolution World’ in Europe. The event's evolving landscape reflects a shift toward immersive, social, and technologically advanced attractions, amid increasing international competition and logistical challenges, setting the stage for a pivotal year ahead in the global amusement industry.

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      17 min
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