Épisodes

  • Julia Mininata (The Crimson Diamond) The Power of Play - 3# The Examined Game
    Mar 5 2026

    Julia Minimata is the solo developer of the text parser adventure game The Crimson Diamond, a love letter to the classic Sierra On-Line adventures. I adored playing The Crimson Diamond and wanted to talk with Julia about the power of play in video games. We discuss her inspiration for the game and the idea of building a game like a doll’s house, with many different points of interactivity for the player to lose themselves in.

    We also talk about the pressures of being a solo developer and how making the game became its own escape for Julia when her work as an illustrator was stalling.

    https://store.steampowered.com/app/1098770/The_Crimson_Diamond/

    https://www.thecrimsondiamond.com/

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    1 h et 4 min
  • 2# Larry Kuperman (Nightdive Studios) Restoring the Mona Lisas of video games
    Mar 2 2026

    In today's episode I speak with Larry Kuperman, Vice President of Business Development at Nightdive Studios. Nightdive Studios have made a well-deserved name for themselves with their near-flawless remakes and remasters of classic games, including System Shock, System Shock 2, Blade Runner (a personal favourite of mine), Star Wars: Dark Forces, The Thing, and many others.

    I sat down with Larry to discuss the ups and downs of remastering and remaking, covering everything from player expectations through to the legal maze one has to navigate when resurrecting games from the past.

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    1 h et 3 min
  • Richard Lemarchand (Uncharted series, Gex, Legacy of Kain) Taking risks in AAA Games
    Feb 23 2026

    In today's episode I pose to Richard Lemarchand, the co-lead game designer for the original Uncharted trilogy, the question: “How do you learn to take risks in AAA games?”

    I have wanted to speak with Richard on this topic ever since I heard an interview where he described taking inspiration from the art game The Graveyard by Belgian developers Tale of Tales when designing the Nepalese village in Uncharted 2: Among Thieves. I speak with Richard about the interactive art form that is gaming and what games owe players in terms of engagement and interactivity.

    Richard is a British game designer and Professor of Cinematic Arts in the USC Games program at the University of Southern California.

    He has been a part of the Gex, Pandemonium and Soul Reaver series.

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    1 h et 6 min