Épisodes

  • S2E10.1 - John Coveyou (Interview)
    Dec 17 2025
    #GeniusGames #STEMEducation #SciComm #JohnCoveyou #BoardGames #Science We've done several episodes on games from Genius Games (Cytosis, Periodic, Genotype), and now we get to speak to the man behind it all: John Coveyou, founder and CEO of Genius Games. John graciously sat down with us to talk about the beginning of Genius Games, the stigma of "educational" games, the challenges and joys of STEM game design, and some of his favorite non-Genius games to play. So sit back and enjoy this conversation with the man who makes our job easy, John Coveyou. Timestamps 00:00 Introductions01:55 History of John and Genius Games07:50 Designing Educational Games13:19 Balancing Fun and Realism20:54 Most Challenging Games to Design29:55 Upcoming Offerings36:36 Favorite (Non-Genius) Games38:23 Wrap-Up Links Genius Games website Find our socials at https://www.gamingwithscience.net This episode of Gaming with Science™ was produced with the help of the University of Georgia and is distributed under a Creative Commons Attribution-Noncommercial (CC BY-NC 4.0) license. Splash images courtesy of Genius Games. Full Transcript (Some platforms truncate the transcript due to length restrictions. If so, you can always find the full transcript on https://www.gamingwithscience.net/ ) Jason 0:00 Hello and welcome to the gaming with science podcast where we talk about the science behind some of your favorite games. Jason 0:07 Today we're talking with John Coveyou, CEO and founder of genius games. Brian 0:16 Hey everybody. Welcome to a creator interview. I'm Brian. Jason 0:19 This is Jason, Brian 0:20 and joining us is John Coveyou from genius games, John, can you introduce yourself? John 0:26 Sure, yeah, I'm the owner of genius games. I've owned it since about 2011 and we make science accurate board games and jigsaw puzzles for the hobby market. Brian 0:38 Those are very cool and very popular. I think I like the the frog. One in particular is very good. John 0:44 You dissect a frog in a lot of public school science classes, so we want to make sure we threw that one in there. Brian 0:49 I don't think I did a frog. Did you ever do a frog? John 0:52 I did. I think it was 10th grade biology. Jason 0:55 I don't remember if I ever dissected a frog. I did do a fetal pig. Brian 0:59 I remember we did a heart one time and that actually, like, screwed me up for a long time. John 1:03 Yeah, I don't want to know what this stuff looks like inside of my body. Let me just move on. Brian 1:10 Fair enough. We're really excited to be able to get you on to talk to us today. Our whole reason for existence is to talk about board games and science and genius games. As you can imagine, we have done many of your games before. We've done cytosis and periodic. We did genotype. We have more games planned in the future. We're going to be doing cellulose and probably whatever else comes down the pipe. Eventually. I'm sure we'll, we'll touch on most, if not all, of the games in the genius library. John 1:37 Well, that's great, because those are two of my favorite things, science and board gaming and both have, I mean, honestly, had a dramatic impact on my life in many ways. I mean, I run a company that combines those two, but the impact goes much deeper than that. So I'm very excited to talk about both of those things and how they came together. Could you Jason 1:55 give us a bit of your background there? Because this is not necessarily a logical place to end up. At the intersection of science and board game. Your company basically lives in the space of making what I call hard science games, games where they're not just inspired by science, but they try to portray it accurately and faithfully. What brought you to that place? John 2:13 Yeah, and you know, it's a long, windy story, but I will try and summarize it as quick as possible. I think when you see a lot of games out there in the marketplace and you see, you know, a science-based game or a STEM-based game, what you're looking at is a product someone wanted to create, to just generate money. I did not arrive at the place of creating a product. I arrived. I mean, I fell in love with the sciences, and also loved board gaming, and those two things kind of randomly came together. So a little bit about my background in the sciences. After high school, I joined the military. I was in the military for eight years total, but only three of it was on active duty. I spent about a year and a half in Iraq in Mosul and Samara. And while I was there, I was enrolled in some university classes, and one was a chemistry class. And reading through I had, I got a lot of time to read through that chemistry textbook, and some other textbooks I had chemistry and some in physics, I think I was taking at the same time, because of the the stressful environment that I was in studying sciences actually became very therapeutic for me, like ...
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    40 min
  • S2E10 - Nature (Evolution redux)
    Nov 26 2025
    #NatureGame #NorthStarGames #Evolution #Ecology #Predators #BoardGames #Science #SciComm Summary Welcome to Nature, the next evolution of Evolution! We're joined once again by Dr. Thiago Moreira to talk about this reimagining of a popular game, including covering a lot of evolutionary territory we couldn't last time. We'll talk about why everything isn't actually turning into crabs, why anteater-ification needs to be a word, how humans shape evolution from moths to elephants, what exactly a species is and where they come from, and why there's no such thing as "more evolved" creatures, (at least among anything still alive). Timestamps 00:00 Introductions02:14 Better DNA preservation05:00 Bird-hunting tortoise06:54 Basics of Nature16:23 Evolution in a nutshell18:30 Convergent evolution27:42 Human-induced evolution34:22 Species and speciation40:52 Evolution toward simplicity45:49 Final grades Links Nature Web Site (North Star Games) Preserving DNA with EDTA (Phys.org) Video of tortoise hunting a bird (YouTube) Find our socials at https://www.gamingwithscience.net This episode of Gaming with Science™ was produced with the help of the University of Georgia and is distributed under a Creative Commons Attribution-Noncommercial (CC BY-NC 4.0) license. Full Transcript (Some platforms truncate the transcript due to length restrictions. If so, you can always find the full transcript on https://www.gamingwithscience.net/ ) Brian 0:06 Hello and welcome to the gaming with science podcast where we talk about science behind some of your favorite games. Jason 0:10 Today, we will be talking about nature by North Star games. Hey everyone, welcome back. This is Jason. Brian 0:18 This is Brian. Thiago 0:19 I'm Thiago Jason 0:20 again, Thiago, so y'all may remember Tiago Moreira from our episode on evolution back in season one. He is back with us today to talk about nature, which is the next evolution of evolution. So Thiago, can you give our listeners a quick refresh on who you are and what your background is? Thiago 0:38 Hi, of course. My name is Thiago Moreira, I'm a assistant professor of honors and biology at George Washington University in Washington, DC. I do have a background in zoology, and my PhD was in evolutionary biology, and my object of studies are spiders. Brian 0:54 So Tiago has the questionable honor of being our first returning guest. Jason 1:00 All right, we're going to assume that is a high honor. Thiago 1:03 I consider an honor. Jason 1:05 And Tiago, I don't know if we asked you this the first time, but we're making it a habit to ask our guests what their favorite game is. What's your favorite game? Thiago 1:13 Tabletop game? Jason 1:14 Sure. Brian 1:14 Well, I mean, it doesn't have to be. Thiago 1:17 I get into the habit of like playing tabletop games, like board games later. So like, as a gamer, my favorite was always role playing games. And I'm from Brazil, and in Brazil at the time that I was a kid, we didn't have DND officially there, so we have others. So like, I play some very old school ones, but I guess the one that marked my teenage years and young adult years more was like Vampire the Masquerade. Jason 1:43 Oh, okay, I never played that one, but I did play several other of white wolf's Orpheus is my personal favorite. Thiago 1:49 Okay, Brian 1:50 so you were sort of in the sort of 90s renaissance of indie tabletop roleplay Thiago 1:54 kind of, yeah. Jason 1:56 So did you like, have cape and fangs and all that sort of stuff? Thiago 2:01 I never do the the live action was, it's always tabletop, like, always rolling dice and like, that's it. Brian 2:07 That seems like a shame, Tiago, because I think you'd make a pretty good vampire. Thiago 2:12 I tried once. Didn't work. Brian 2:13 Okay, Jason 2:14 well, let's move on to our fun science fact. Tiago, as our guest, you get to go first. What do you have for us from the world of science. Thiago 2:21 So I got this news the other day, like and like something that is probably going to be very influential in what I do. I'm a systematic person, so I do work with systematics, trying to uncover the tree of life. And we use a lot of molecular data. And this was this news from, apparently, people in Northwestern University, they found something that actually preserves DNA better than actually what we use currently, which is ethanol. So apparently when they use EDTA, which is a food preserver, it actually preserved the DNA samples more efficiently than actually ethanol, Brian 2:57 just like a suspension, like a solution of EDTA? Thiago 3:00 Yeah, they made a kind of solution to it. And actually, they found this by accident, apparently. So they just got a sample that fell in there, like, and apparently it works. Apparently it says here that, like, they got some samples from fish in ddta, ...
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    50 min
  • S2E09 - Periodic (the Periodic Table)
    Oct 29 2025
    #Periodic #GeniusGames #Chemistry #PeriodicTable #Atoms #Elements #STEM #BoardGames #Science #SciComm Summary In this episode we get elemental for the game Periodic, with the amazing Dr. Raychelle Burks as our special guest. We talk about why the table is arranged like it is, why some elements are weird, what the groupings mean, why we should love *all* subatomic particles, how isotopes help solve crimes, and how some people get viscious when playing Monopoly. So grab some dihydrogen monoxide and join us for Periodic, by Genius Games. Timestamps 00:00 - Introductions02:52 - Molybdenum poisoning & glowing plants12:39 - Basics of Periodic19:14 - What is the Periodic Table?32:35 - Why are some elements weird?39:53 - Not just electrons55:16 - Nitpick corner1:00:37 - Final grades Links Periodic official site (Genius Games)Cattle molybdenum poisoning (Australian Veterinary Journal)Glowing succulents (Matter) Glowing rubidium (Youtube; Royal Society of Chemistry)NIST periodic table Dr. Raychelle Burk on Tiktok, and her Trace Analysis column Find our socials at https://www.gamingwithscience.net This episode of Gaming with Science™ was produced with the help of the University of Georgia and is distributed under a Creative Commons Attribution-Noncommercial (CC BY-NC 4.0) license. Full Transcript (Some platforms truncate the transcript due to length restrictions. If so, you can always find the full transcript on https://www.gamingwithscience.net/ ) Jason 0:00 Jason, hello Jason 0:06 and welcome to the gaming with Science Podcast, where we talk about the science behind some of your favorite games. Brian 0:12 Today, we're talking about periodic by genius games. Hello. Welcome back to gaming with science. This is Brian Jason 0:20 this is Jason Brian 0:21 and we are joined by Dr Raychelle Burks, Raychelle, could you introduce yourself please? Raychelle 0:26 Yes, I am Raychelle Burks, I am a chemist and a forensic scientist. Brian 0:32 Well, I'm so glad you're able to join us today. We were just talking about, let's see you said that your Instagram handle is radium, yttrium, and you'rr Dr. rubidium. And this is game is all about the periodic table. You use three different elements in your sort of social or media, like internet handles. So I think we got the right person for this. Raychelle 0:51 I hope so. Jason 0:52 And just to give a bit more information to our listeners, you said you're at American University in Washington, DC, right? Raychelle 0:57 Yes, the and actually, it's funny, because it's like, it is American University. What a wild name for a school. We have a lot of universities, but it is one that's kind of got a congressional mandate. There was, you know, back in the day, they were like, we are going to have the American University. And it's like, it didn't quite work out, Brian 1:16 but that's interesting. So you said there's a congressional mandate. So this is kind of like, we're at the University of Georgia. We're a land grant institution, so we sort of have this mission that the university is supposed to satisfy you. You are in a similar situation. Raychelle 1:29 It's, well, it's weird, you know, I went to a land grant institution, so I'm a proud corn Husker. That's where I got my PhD. So University of Nebraska at Lincoln and so land grant institutions, definitely a bit different, right? Because you're taxpayer money, there's some property involved, and you have a mandate, you have an extension office. I believe you have a fantastic extension office. I think all state residents you know, have the ability to have, like, a library card and come to a university event, like there's a real community kind of based thing. And in a way, American actually also has that many universities do, especially for the neighborhood they're in. But American University is actually chartered by Congress, like, way back in the day, I think it's 1893 is this a pop quiz now? But so it's, it's an interesting history that that kind of comes about. Brian 2:25 Well, very cool. Let's see. So, so we're here to talk about the game periodic by genius games. This is another in our genius games roster, which I figure eventually we'll be working our way through all of the genius games games at some point or another. But this is our second chemistry game. So we're excited to talk about it, but really, this game is about the periodic table specifically, which is very cool, and I definitely have questions, so I'm excited to have somebody here to to give answers. But why don't we start with our science banter topic? So what have we learned or found studies something interesting in the world of science today. So we usually let our guests go first if they've got something, if not, Jason has something queued up Raychelle 3:08 well, as a forensic scientist, I will say I spent a lot of time kind of in crime. I mean, hey, Okay, Brian 3:17 makes sense. ...
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    1 h et 8 min
  • S2E08 - Daybreak (Climate Change)
    Sep 24 2025
    #Daybreak #CMYKGames #Climatechange #ClimateScience #BoardGames #ScienceCommunication #SciComm Things are warming up in this episode as we talk with Dr. Jacquelyn Gill about Daybreak, a cooperative game about combatting climate change while keeping society intact. We cover tipping points, carbon drawdown, ocean acidification, the clean energy transition, what fossil fuels actually are, and some actually good news about climate change. Timestamps 00:00 - Introductions01:31 - Baby pterosaurs and frog saunas06:11 - Playing Daybreak22:53 - Designer choices27:50 - Sense of urgency32:45 - Tipping points40:44 - Ocean acidification47:05 - Clean energy as the focus52:53 - RCP and climate projections58:50 - What are fossil fuels?1:02:00 - Niggling nitpicks1:07:12 - Final grades Links Daybreak Official Site (CYMK Games) Designer diary FSC Certification (sustainable components)Matteo Menapace site Warm Regards (Jacquelyn's podcast) Find our socials at https://www.gamingwithscience.net This episode of Gaming with Science™ was produced with the help of the University of Georgia and is distributed under a Creative Commons Attribution-Noncommercial (CC BY-NC 4.0) license. Full Transcript (Some platforms truncate the transcript due to length restrictions. If so, you can always find the full transcript on https://www.gamingwithscience.net/ ) Jason 0:06 Hello and welcome to the gaming with Science Podcast, where we talk about the science behind some of your favorite games. Brian 0:11 Today, we're going to discuss Daybreak by CMYK. Welcome back to gaming with science. This is Brian. Jason 0:20 This is Jason Brian 0:21 and we're joined today by a special guest, Jacquelyn Gill. Jacquelyn, can you please introduce yourself? Jacquelyn 0:26 Hi, I'm Jacquelyn. I'm a paleoecologist from the University of Maine, and I am also a science communicator, and I focus on climate change. Brian 0:34 That's cool. And then you also said that you are, in fact, a board gamer yourself. What games do you enjoy playing? Jacquelyn 0:41 Oh gosh, I have been a gamer of many stripes for a long time, everything from video games to tabletop RPGs to board games. And these days, I've been getting really into two player games because we haven't really found our gaming community. So I get really excited when I have a new two player game, and I think my husband's just going to be really excited to play daybreak, because we've been playing a lot of twilight struggle, which is a cold war game where one of you plays the Soviet Union and the other plays the United States. Brian 1:14 Oh, man. Jacquelyn 1:14 And you know, that's starting to feel a little too close to home these days. So yeah, and it also takes a million years to get through. Brian 1:21 Well, I don't think this game takes a million years to get through, but I would say that this is not a light game either from that perspective. But you know, you can when you win. Man, does it feel good, though. Before we get into the game, we'll do our science banter, some kind of story or topic or something from the world of science that we want to discuss. We usually let the guest host go first. Jacquelyn, do you have something you like to share? Jacquelyn 1:42 I do. And, you know, the folks might have seen those T shirts or mugs that have a dinosaur on them that say all my friends are dead. As a paleoecologist, I feel this, you know, this is my life. So this is not a this is not a happy story. You know, when we talk about a highly productive fossil site, we're talking about a death trap. So, I mean, on September 5, there was this really cool study that came out in the journal Current Biology, and it's all about baby pterosaurs. So these were these, yeah, these Brian 2:13 dead baby pterosaurs. Jacquelyn 2:14 Dead baby pterosaurs. I know, and we know. So the fossils themselves are, I would classify them as cute. They're pretty small and but it turns out that this, this particular location, does have a tendency to have a lot of young pterosaurs in it. The fossils that are kind of coming out of this location tend to be on the young side, and these particular baby pterosaurs had evidence in their bones of there's like twisting and breakages, and it's thought that they were basically killed in a severe windstorm. And and pterosaur fossils in general are very rare because they have really fragile bones, and so the fact that we have juveniles with direct evidence of trauma is pretty unique and exciting. These kinds of fossils for from animals from a young age help us to understand more about the biomechanics or the ability of these animals to fly. But also, there are of the hundreds of pterosaur fossils that have been found, A lot of them are very small and very young, and it just suggests that, you know, this was a really rough life for these animals to be flyers when the when the storms were, you know, maybe even more intense than...
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    1 h et 15 min
  • S2E07 - Genotype (Genetics)
    Aug 27 2025
    #genetics #genotype #GeniusGames #mendel #peas #BoardGames #Science This month we're talking about Genotype, by Genius Games, where you get to play a field assistant to the father of modern genetic, Gregor Mendel. We'll talk about who Mendel was, why his peas were so important to biology, how he got a bit lucky, and how many different ways there are to break a gene. (Also, why it's weird that some humans can drink milk as adults, and why cats and borrowed board games don't mix.) Timestamps 00:00 Introductions01:30 New paper on Mendel's Peas04:46 Overview of Genotype Game08:16 The Meatball Incident13:45 Who was Gregor Mendel?16:08 The seven pea genes20:36 How to break a gene27:47 The Modern Synthesis of biology31:04 Dominant and recessive genes38:22 Mendelian genes in humans44:59 Nitpick corner48:40 Final grades Links Genotype (Genius Games)Massive study of Mendel's pea genes (Nature)Hankweed: Mendel's unfortunate second choice for plants to study (PubMed Central)Evolution of human lactase persistence (=drinking milk as adults) (Nature Genetics) Find our socials at https://www.gamingwithscience.net This episode of Gaming with Science™ was produced with the help of the University of Georgia and is distributed under a Creative Commons Attribution-Noncommercial (CC BY-NC 4.0) license. Full Transcript (Some platforms truncate the transcript due to length restrictions. If so, you can always find the full transcript on https://www.gamingwithscience.net/ ) Jason 0:01 Brian. Brian 0:06 Hello and welcome to the gaming with science podcast where we talk about the science behind some of your favorite games. Jason 0:13 Today, we will be talking about Genotype by genius games. Brian 0:19 Hey, I'm Brian, and I am joined by a very special guest today, an expert in plant genetics. Jason Wallace, yay! Jason 0:26 Hey everyone. So I know you already know who I am, but this is, like, today's topic is what I do for my bread and butter. This is my research area. So we figured we'd run with this. It's been a while since it's been just us for a full episode. So Brian 0:38 yeah, it has. This is gonna be, this is gonna be harder work than we normally have to do, but, you know, but you are the expert today, so you are going to talk about it, and I'm going to be here to ping you with questions, Speaker 1 0:47 yeah, which means I probably should give a little bit of background, because I'm not sure I've ever done that. So we're both researchers at the University of Georgia, both associate professors. My background is in genetics and molecular biology and informatics, which basically means studying very small things and how they get passed down from organism to organism in bacteria and now plants. And my specific area, which we may talk about later, is quantitative genetics, which is complex traits, but not actually the very simple traits, like we're going to talk about with Mendel's peas for today in the game genotype, but traits that are controlled by many, many, many genes and that have more complex interactions. Brian 1:28 Cool, cool, cool, cool. Jason 1:30 Let's go ahead and start off with a fun science fact. And Brian, I'm going to throw this to you, because I'm going to be talking a lot this episode Brian 1:35 Yeah. I mean, totally, totally fine. There was a paper published recently in Nature, where they described and identified the genes responsible for the last three of Mendel's seven traits. So could not be more appropriate for this game. Four of the genes were known, so Mendel studied seven different traits. Jason 1:54 We'll talk about that later, and we'll probably talk about this paper a lot later. Yeah, Brian 1:59 we probably will. Honestly, I'm hoping you can explain it to me, because I study bacterial genetics, and it's way easier than plant genetics, but basically, the four of the genes had been described previously, three of them had not. And this study was a massive genome sequencing effort across a huge diversity of domesticated and wild pea species, and they were able to do something called a genome wide association study. So they looked to see which plants had a particular phenotype, they looked at their genotype, and we're kind of able to say it's like, well, if we look at this sort of mathematically, we can see that everything that has this feature seems to be pointed down to this region of the genome. And we're able to identify these last three genes and and really it's interesting, right? Because we knew about genetics way earlier than we understand how heredity actually worked, how DNA worked, how any of that stuff worked, because it follows simple mathematic principles. And actually, what's interesting is a lot of times it's about how genes get broken. And this study in particular was sort of understanding the for the most part, the way that these traits were associated with breaking these seven genes in very specific and very different ...
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    54 min
  • S2E06 - Atiwa (Fruit bats)
    Jul 30 2025
    #Atiwa #Bats #UweRosenberg #LookoutGames #Extension #Outreach #SciComm #BoardGames #Science Overview It's time for bats! In this episode, we talk about Atiwa, a worker-placement game by Uwe Rosenberg based on a specific scientific study showing how fruit bats provide enormous ecological benefit to communities in Ghana. We're also joined by Mariëlle van Toor, one of the researchers involved in that exact study, to help explain why this whole thing is so important. So grab some fruit, settle into your favorite roost, and let's talk about Atiwa. Timestamps 00:00 Introductions01:30 Humans and honeyguides05:55 Bats avoiding collisions during rush-hour09:43 Atiwa gameplay21:12 The study behind Atiwa26:58 What is that fruit?31:44 Uwe Rosenberg does great outreach35:25 Exosystem services39:48 More bat facts!42:10 Nitpick corner45:58 Final grades Links Atiwa (Lookout Games)Original study by Mariëlle van Toor et. al. (Current Biology) Video abstract for the above (Youtube)Press release for the above, with photo by Christian Ziegler (Max Planck) Straw-colored fruit bat eating a banana (Youtube)Paper on honeyguides working with humans (Science)Paper on convergent evolution of hearing genes in bats and whales (PubMed Central)The Eidolon monitoring networkTautonym - When genus and species have the same name (Wikipedia)Sugar plum tree (Upaca kirkiana) (iNaturalist)Research article on the New York Land Acquisition Program to limit pollution to New York City (Pace Environmental Law Review) Find our socials at https://www.gamingwithscience.net This episode of Gaming with Science™ was produced with the help of the University of Georgia and is distributed under a Creative Commons Attribution-Noncommercial (CC BY-NC 4.0) license. Full Transcript (Some platforms truncate the transcript due to length restrictions. If so, you can always find the full transcript on https://www.gamingwithscience.net/ ) Unknown Speaker 0:00 Brian, hello Jason 0:06 and welcome to the gaming with Science Podcast, where we talk about the science behind some of your favorite games. Brian 0:10 Today, we're going to discuss a T wop by lookout games. All right, hello. Welcome back to gaming with science. This is Brian. Jason 0:21 This is Jason, Marielle 0:22 and this is Marielle. And I'm a researcher at Linnaeus University in southeast Sweden, and I mostly work on combinational movement ecology, and especially looking into the role of animal movement for the spread of pathogens. And sometimes I also look into dispersion of seeds by animals. So this is what is relevant for the game today. Brian 0:42 Very much, and we're extremely excited to have Marielle van Toor here. This is a unique example of a science game for us. This game was explicitly inspired by a study that was published by Marielle and Dina Dechmann in it wasn't even that long ago when was the study published? Marielle 0:58 2019 Brian 0:58 in 2019 so that's relatively recent in Current Biology, which is a is a very bright and shiny journal. So very excited to be able to make this arrangement here to talk about a Atiwa and sort of environmental activism, scientific environmental activism and ecological services and bats and Ghana, okay, but before we get into that, we usually start with some kind of a science banter, science fact, Jason, you are up this time. Marielle, I think you said you might have something as well. So usually we give the guest host first dibs. So do you want to share us something with us? Marielle 1:30 SoI have one thing that I think is really cool, and that is in some way related to the game, even though it's on a completely different system, but also located in Africa. So there's a researcher whose name is Claire Spottiswoode, and she works in South Africa, and she's been working on a system of mutualism, and that means interactions that are mutual or beneficial to both partners between humans and birds. And this is particularly the greater Honeyguide, which is a species that kind of indicates to honey badgers, but also humans, in this case, where to find bee nests as a resource for honey and for the honey guides also as a resource for the beeswax. And she's been working on this for a great time, a great long time. And I once saw a couple of years ago a plenary talk by her having never heard about her work. And it was absolutely amazing, because so this greater honey guide. The Latin name for that is Indicator indicator, which I think is really fun. Brian 2:25 I love a I can't remember the term for when the genus and species are the same name. It's my very favorite. Marielle 2:31 I also don't remember, Brian 2:32 yeah, I'll look it up. I did know that taxonomically, you cannot do that for plants. Marielle 2:36 It's, it is, yeah, just animals. And I don't know about mushrooms. Brian 2:39 I don't know about mushrooms either. I might look that up. Marielle 2:43 But anyway...
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    55 min
  • S2E05.1 - Harmonies and Planet (Ecological Niches)
    Jun 25 2025
    #Harmonies #PlanetGame #Ecology #NichePartitioning #BoardGames #Science We have a short bonus episode today, going over two science-inspired games, Harmonies and Planet. Both of these games touch on ecology and what animals need in their environment, but in a very science-light manner. We talk about niche partitioning, compare and contrast the games, and even have a cool science fact about trees using lightning to kill their neighbors. Timestamps 00:00 Introduction01:06 Trees weaponizing lightning03:54 Harmonies overview08:31 Planet overview12:25 Compare and contrast17:24 Humans and vertebrate bias19:39 Niche specialization22:53 No science grades24:18 Fun grades Links Harmonies official site (Libellud)Planet official site (Blue Orange Games)Tonka bean trees survive lightning (LiveScience.com)Interview with Harmonies creator (Youtube, French) Translated and cleaned transcript Find our socials at https://www.gamingwithscience.net This episode of Gaming with Science™ was produced with the help of the University of Georgia and is distributed under a Creative Commons Attribution-Noncommercial (CC BY-NC 4.0) license. Full Transcript (Some platforms truncate the transcript due to length restrictions. If so, you can always find the full transcript on https://www.gamingwithscience.net/ ) Brian 0:05 Hello and welcome to the gaming with science podcast where we talk about the science behind some of your favorite games. Brian 0:11 In today's bonus episode, we're going to discuss harmonies by Libellud Jason 0:15 and planet by blue, orange games. Brian 0:18 hey, I'm Brian. Jason 0:19 This is Jason. Brian 0:20 It's just the two of us. Welcome to a bonus episode anyway. So we're supposed to take a break midway through the season, and we have this is gonna be a bonus episode. It's gonna be a little weird. We're talking about two games today, harmonies and planet. These games are similar. I've decided that these games are, instead of being based on a true story, they're inspired by a true story. Both of these have a strong nature theme, but it you know, they weren't really trying to directly model anything in science. They just sort of did it by accident. Jason 0:52 and they're both completely coincidentally French, Brian 0:56 and have a lot of other similarities too, in terms of overall mechanics and also having some some fun gimmicks associated with them, you actually have a science fact. So, you know, it's a bonus episode, but what's your science fact? Jason 1:08 This was some research that came out about trees in the Panama rainforest. Relevant, because this is all about ecology and plants competing well. So it turns out that tall trees in the rainforest get struck by lightning a lot, and it's actually thought to be one of the major contributors to tree mortality, to killing the tall trees and then opening up space. Well, turns out there's this one species of tree called a tonka bean tree, that apparently just survives lightning unscathed. Brian 1:35 What? Jason 1:36 but lightning strikes kill all of the parasitic vines on it, or most of them, and a lot of it's nearby competitors, and so it may actually be using the lightning strikes as a way of gaining a competitive advantage. They did research over time, looking at looking exactly where lightning struck, looking at the trees before and after, looking at long historical records. And apparently, for other trees, being next to a tonka bean tree is actually a very high risk for mortality. You are likely to die next to one of them, presumably because getting struck by lightning and kind of using that to kill you. Brian 2:06 This is the strangest thing to imagine, having a selective advantage. This is so bizarre. Brian 2:06 Well, think about it, though, like lightning generally strikes the tallest thing, and in a rainforest, it's always a game of trying to reach the light, and so lots of trees are benefited from getting really tall, but if a lightning strike comes by and hits you, then you're dead. And so I don't know, I think there's actually a decent selective advantage of like, Hey, if you can survive lightning, great. And then, because presumably, if you get struck by lightning, a lot of that current is going through whatever is nearby to you as well or touching you, then it may be able to clear off some of your competitors or parasites that aren't so adapted. Jason 2:23 But? but how do? how do? How survive lightning? Jason 2:49 So the article I read, which I will link in the show notes, I think it's a hypothesis. I don't think they have the mechanism yet, but they hypothesize that the interior is like highly conductive, and so it conducts the electricity without really building up a lot of heat, which the heat happens because of resistance? Brian 3:07 Yeah Jason 3:07 So if it conducts it well, then it's almost like an insulated wire, where the it's ...
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    28 min
  • S2E05 - The Search for Planet X (Planetary Science)
    May 28 2025
    #PlanetX #PlanetaryScience #ExtrasolarPlanets #SolarSystemEvolution #Telescopes #Observatories #ScienceGames #BoardGames #Science Overview We're going back into space this episode with The Search for Planet X, by Foxtrot Games and Renegade Game Studios. Join us with our guest, Addie Dove, planetary scientist and co-host of the Walkabout the Galaxy podcast, as we search for the mysterious Planet X while juggling the issues of scheduling telescope time, publishing papers, and attending conferences. Timestamps 00:00 - Introductions03:02 - Space smells and asteroid threats07:28 - Game overview16:46 - What is Planet X?20:22 - Hunting for things in our solar system27:14 - What do we learn from planetary science?31:56 - Extrasolar planets38:03 - Logic rules and real bodies43:39 - In-game publishing & real-world controveries47:18 - Nitpick corner50:17 - Final grades55:49 - Wrap-up Links The Search for Planet X (Renegade Game Studios) Walkabout the Galaxy Podcast Article on Planet X history (The Planetary Society) Citronaut Dave (Addy's instagram) Find our socials at https://www.gamingwithscience.net This episode of Gaming with Science™ was produced with the help of the University of Georgia and is distributed under a Creative Commons Attribution-Noncommercial (CC BY-NC 4.0) license. Full Transcript (Some platforms truncate the transcript due to length restrictions. If so, you can always find the full transcript on https://www.gamingwithscience.net/ ) Unknown Speaker 0:00 Music. Brian 0:06 Hello and welcome to the gaming with science podcast where we talk about the science behind some of your favorite games. Jason 0:11 Today, we'll be talking about the search for Planet X by Fox Trot games. All right, everyone, welcome back to gaming with science. This is Jason, Brian 0:20 this is Brian, Addie 0:22 and I'm Addie Dove. Jason 0:23 All right, we have the inestimable, incorrigible Addie Dove, who told us just before recording, that she comes from the best podcast walk about the galaxy. Addie 0:33 I have the shirt on today too. Brian 0:35 Oh, cool, Jason 0:36 which, sorry, listeners. We can't show you that. It's an audio podcast. You can look it up. I'm sure they have it for sale somewhere. Anyway, Addie, can you introduce yourself to our audience, let them know who you are and why you're on the show about finding Planet X. Addie 0:48 Happy to Yeah, hi. I'm Addie Dove. I'm a planetary scientist and physicist at the University of Central Florida. So My day job is that I do research understanding planetary surfaces. I study dust in space, so dust, specifically on the moon and asteroids, and how it behaves and how we understand it. I'm involved in a number of experimental projects and missions, and my favorite part about my research is that I've done things on on orbital assets, so on the ISS, on cube sats and on the vomit comet. So I've actually flown on the parabolic airplane flights. Jason 1:25 Fun or, well, I don't know I've heard about the vomit comet, maybe not so fun, but it's fun. Addie 1:31 I love it so much. Jason 1:32 So you are an astro quark. That's what the host of the walk about the Galaxy podcast call themselves. Addie 1:36 Yes, it is. Brian 1:38 Yes. Are you bottom quark or charm? You are. Charm. Quark, Jason was right, He's right, Addie 1:45 Yeah. So we have strange and charm, and then we also have bottom. And lately, our newest Astro quark is down. So this is a, this is a clever name that we have because we're mostly astronomy folks, and it's astronomy podcast, and quarks are sort of like the fundamental units, right, of matter. And so there's strange charm, top bottom or truth and beauty, if you like those names a little bit better, instead of top and bottom, and then up and down. Brian 2:11 Truth and beauty are substitutes for which ones then? Addie 2:14 top and bottom. Jason 2:15 Yeah, same initials, but more poetic, yes. Okay, one of our quarks enjoys being beauty, not bottom. Brian 2:22 So are you allowed to have more than six hosts? Then do you just have to nominate people on and kick people off? Addie 2:29 We've had two tops technically. So as we've had people iterate through, Jason 2:34 well, you can get someone to be the gluon, holding them together. Addie 2:37 Yeah, exactly. And some quirks have lasted longer than others. So we've, we've had a couple of replacements, Jason 2:43 All right, well, I think that's already given us one fun science fact is the quarks in matter, but let's go on. Brian 2:48 I guess it is. Jason 2:49 We'd like to start with some fun science fact and Addie as our guest. You get priority. Is there something fun about science that you've learned or run across lately you want to share? Addie 2:58 Oh, man, let me go. Let me go. Second, I have to think about it a little bit Brian 3:02 more. ...
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    58 min