Episodes

  • GMBC ep50 - How the Atwaters' A Matter of Execution Rekindles Airships, Heists, and Aether
    16 Oct 2026

    The conversation centers on A Matter of Execution, a spirited steampunk/aetherpunk heist novella by Olivia and Nicholas Atwater that the host argues could very well revive the genre and, more practically, furnishes game masters with a trove of tabletop-ready ideas. The authors recount Captain William Blair’s wrongful condemnation, a jailbreak, and a daring high-society rescue—an Ocean’s Eleven-style caper that swaps casino lights for rigging and aether. The panel digs into the book’s deeper currents too: oaths that carry literal spiritual weight, fae who warp emotional space, and aether technology that literally leaches color and leaves moral consequences in its wake. They trade concrete advice on how to run this world at the table—recommending Blades in the Dark for crew-based jobs, Fate for collaborative heist flair, and 5e/Eberron or specialty systems like Daggerheart for magitech and fey effects—while swapping anecdotes that make the mechanics feel playable, not academic. Treasure Planet, Pan’s Labyrinth, and a corrective nod to Lies of Locke Lamora surface as clear influences, and the authors admit they wrote the book they wanted to read: a sustained heist full of charm, danger, and conscience. By the end, listeners are left with practical portables (oath-driven roleplay, color-draining aether tech, eccentric NPCs), hints about forthcoming books, and the irresistible urge to adapt one more airship caper for the next campaign.

    Links referenced in this episode:

    • saintair.com
    • rogeralexgaudreau.com
    • ksquareproductions.com

    Companies mentioned in this episode:

    • K Square Productions
    • BlueSky Social
    • Facebook
    • Mastodon
    • Instagram
    • Discord
    • Rising Phoenix Game Con
    • Abney Park

    Show more Show less
    43 min
  • GMBC ep49 - When Vivacia Wakes: How GMBC Turned Robin Hobb’s Ship of Magic into Tabletop Gold
    9 Oct 2026
    The Vestrit merchant family and their newly awakened liveship Vivacia take center stage as Eric and his Game Masters unpack Robin Hobb's Ship of Magic, delving into the quickening of a sentient ship and the tangled, morally complex relationships that drive the story. Eric leads the conversation while Rich, Tom and Martin riff on how liveships, Bingtown factional politics, and the hazardous Rain Wild river could be translated into tabletop mechanics, citing systems from 7th Sea and Good Society to Pirate Borg and even Pathfinder-era downtime play. They tease out darker undercurrents—slavery, patriarchy, and intergenerational debt—alongside lighter, gameable pleasures such as Amber’s carved magical beads, alternating-viewpoint chapters that include the sea serpents, and the memorable (and hilariously infamous) eel‑wrestling moment from the gaming table. Practical GM takeaways are woven through the chat: use social constraints to curb over‑powered parties, scale threats with recurring omens, and treat a liveship as a full-fledged NPC with agency rather than a glorified vehicle. Along the way they scatter media recommendations—Master and Commander, Red Seas Under Red Skies, the Culture novels, One Piece and more—so listeners leave with both inspiration and toolbox ideas for campaigns. They sign off with upcoming episode teasers about Curse of Chalion and a special author interview, leaving listeners with fair winds, a few new game hooks, and the urge to read on. Vivacia’s quickening and the messy human relationships that orbit her get the spotlight as Eric guides a spirited roundtable through Robin Hobb’s Ship of Magic. He moderates a conversation where Tom, Martin and Rich unpack the Vestrit family’s tangled pride, the liveship concept and the book’s hard edges—misogyny, colonial trade pressures and the creeping menace of sea serpents. They read Hobbs as a study in layered perspectives: Althea’s dispossession and Wintrow’s forced sea life, three generations of Vestrit women, and even the unsettling viewpoint of the sea dragons. The hosts praise Hobbs’s skill at making no one wholly heroic and at knitting together political friction, familial obligation and the uncanny life of a sentient ship. Beyond plot, the group teases apart how emotion and setting create gameplay-ready material. They linger on the Rain Wilds’ toxic beauty, Bingtown’s factional rivalries and the slow-burning horror of being trapped aboard a vessel—elements that make nautical adventures tense and intimate. Listeners get both literary appreciation and practical story sense: Hobbs gives a DM a trove of morally complex NPCs and atmospheres to mine, and the hosts—equal parts analytical and amused—offer clear-eyed takes tempered with dry humor about eel-wrestling and kraken-illusion hijinks.Takeaways:They discuss Robin Hobb's Ship of Magic, highlighting Vivacia's quickening and the nuanced intergenerational tensions within the Vestrit family that enrich the narrative and roleplaying potential.They recommend adapting Liveship themes into RPGs—5e for flexibility, Pirate Borg for naval combat, and Good Society for Bingtown's Regency-style social politics—each tailored to desired tone and audience.Eric points out that nautical campaigns create claustrophobic tension, varied combat vectors, and inescapable stakes—because aboard a ship players simply cannot log off from perilous encounters.They emphasize how characters who are misfit for their roles, like Wintrow's monk-turned-sailor, produce richer roleplay and character development than mechanically optimized avatars.They acknowledge Hobbs' darker themes—patriarchy, slavery, and colonial exploitation—are woven into the plot to complicate morality and give tabletop GMs weighty material to explore responsibly.Martin and others encourage stealing specific elements—alternate sea-serpent viewpoints, Rain Wild's hazardous treasure rivers, and Amber's enchanted beads—to add atmosphere without wholesale adaptation.Rich and Martin propose mechanical inspirations—Mythic Bastion Lands' omen-scaling mysteries, Pathfinder's intergenerational downtime economy, and Numenera-like unknown artifacts—to structure escalating threats and long-term campaign stakes.They recommend diverse media—Master and Commander for naval authenticity, Red Seas Under Red Skies for swashbuckling fantasy, and One Piece for lighthearted high-seas fun—to inspire tone and scene design.Links referenced in this episode:dndatwork.comksquareproductions.combsky.app/profile/gmbookclub.bsky.socialfacebook.com/gamemastersbookclubmastodon.social/@gamemastersbookclubinstagram.com/gamemastersbookclubCompanies mentioned in this episode:Game Masters Book ClubK Square ProductionsDnD at WorkRoyal Flying Doctor ServiceBlueskyFacebookMastodonInstagramZXUMan Cow
    Show more Show less
    49 min
  • GMBC ep48 - Siege and Strategy: How Redwall Inspires Epic Role-Playing Adventures
    2 Oct 2026

    The podcast dives into the enchanting world of "Redwall" by Brian Jacques, a beloved series that serves as a springboard for tabletop role-playing adventures. Central to the discussion is the heroic journey of Matthias, a young mouse who embarks on a quest to retrieve the legendary sword of Martin the Warrior to defend his abbey from an invasion of bilge rats. As the speakers share their insights, they explore themes of community, teamwork, and the essence of heroism, emphasizing how these elements can enrich tabletop RPG experiences. Along with witty exchanges and personal anecdotes, they highlight how the tale’s vibrant characters and settings can inspire game mechanics and storytelling in role-playing scenarios. With a blend of nostalgia and practical advice, the episode invites listeners to consider how they might adapt the "Redwall" saga into their own gaming tables, ensuring that both the spirit of adventure and the bonds of camaraderie shine through.

    Companies mentioned in this episode:

    • Geek Therapeutics
    • Steamforged Games

    Show more Show less
    45 min
  • GMBC ep47 - The Superpowered Book Club: Unpacking the Complexities of Black Hammer
    25 Sep 2026

    The discussion in this podcast centers around Jeff Lemire's graphic novel series, *Black Hammer*, which artfully blends dark fantasy with superhero elements, creating a unique and moody narrative. Set in the enigmatic town of Rockwood, the story follows a group of pastiche superheroes who find themselves ensnared in the throes of ordinary life after their glorious battles. The hosts, including Sean, Jonathan, and John, dive deep into the themes of interpersonal relationships and the meta-narrative that permeates the work, comparing it to elements of soap operas and classic pulp fiction. They also explore their own experiences with original superheroes in tabletop role-playing games, reflecting on character development and the impact of these unique creations. With a mix of insightful analysis and light-hearted banter, the conversation reveals how *Black Hammer* redefines the superhero genre while posing thought-provoking questions about identity and purpose.

    Takeaways:

    • The Game Masters Book Club emphasizes the transformative power of graphic novels in tabletop role-playing settings, creating unique experiences that blend narrative and gameplay.
    • Jeff Lemire's 'Black Hammer' intricately weaves together dark themes and superhero tropes, presenting a moody, interpersonal soap opera that defies traditional superhero narratives.
    • The discussion highlights the significance of original superhero concepts, urging participants to explore characters outside the traditional DC and Marvel frameworks, fostering creativity in storytelling.
    • The podcast showcases a variety of game mechanics tailored to the unique storytelling found in 'Black Hammer', suggesting that lighter systems like Fate could enhance player engagement.
    • Listeners are encouraged to draw inspiration from the rich lore and character dynamics of 'Black Hammer', suggesting potential adaptations into their own gaming sessions for added depth.
    • The episode underscores the importance of setting and atmosphere in storytelling, with 'Black Hammer' embodying a small-town vibe that influences character development and narrative arcs.

    Companies mentioned in this episode:

    • Black Hammer
    • Jeff Lemire
    • Dean Ormstad
    • Miracle Man
    • Alan Moore
    • Templar
    • George Krebsky
    • Mutants and Masterminds
    • Cortex
    • Marvel
    • Smallville
    • Astro City
    • Umbrella Academy
    • Planetary
    • Doom Patrol
    • Noble Causes
    • Life for Sale
    • Yukio Mishima
    • Normal
    • Lanterns
    • Catherine M. Valente
    • Women in Refrigerators

    Show more Show less
    36 min
  • GMBC ep46 - Epic Quests & Curses: Crafting TTRPG Adventures from Felicia Day's Graphic Novel The Lost Daughter of Sparta
    18 Sep 2026

    The discussion dives deep into Felicia Day's graphic novel, "The Lost Daughter of Sparta," which reimagines the story of Filonoe, the youngest sister of Helen of Troy, as she embarks on a journey of self-discovery and empowerment. The hosts, including George, Marshall, and Eric, share their thoughts on how Filonoe's quest, inspired by a single ancient text, offers a modern feminist take on Greek mythology, shedding light on themes of identity, love, and the burdens of societal expectations. They explore how the narrative could serve as a rich backdrop for tabletop role-playing games, emphasizing the unique challenges and emotional depth of the characters. With a blend of humor and insightful commentary, they reflect on the power dynamics present in the story, drawing parallels to contemporary issues while celebrating the artistry that brings this tale to life. The episode promises thoughtful exploration, clever banter, and a dash of whimsy, making it a must-listen for fans of mythology and role-playing games alike.

    Takeaways:

    • The podcast highlights how Felicia Day reimagines the lost daughter of Sparta, weaving her story into a modern heroic narrative.
    • Each guest shares their experience of transforming minor characters into central figures, reflecting on the depth that even the smallest roles can hold.
    • The discussion emphasizes the importance of character agency and the impact of gender roles in storytelling, especially within mythological contexts.
    • Listeners are encouraged to explore how the themes of curses and identity in the Lost Daughter of Sparta can be translated into engaging tabletop RPG mechanics.
    • The podcast suggests various role-playing game systems that could effectively capture the essence of the graphic novel's narrative and themes.
    • Felicia Day's personal journey in creating the graphic novel during the pandemic reveals the intersection of art and personal reflection in storytelling.

    Show more Show less
    55 min
  • GMBC ep45 - Crows, Convergence, and Chaos: Roleplaying in 'Black Sun'
    11 Sep 2026

    The podcast delves into the rich tapestry of Rebecca Roanhorse's *Black Sun*, the first book in her *Fevered Star* series, exploring themes of power dynamics, cultural conflict, and the convergence of diverse characters in the holy city of Tova. The discussion is led by Eric Jackson, accompanied by a panel of experienced game masters who share their insights on how to transform the intricate narrative into engaging tabletop role-playing experiences. They touch upon the unique attributes of the story, such as its multiple perspectives and the complexities of uniting divided factions within a non-European fantasy setting. With witty exchanges and clever anecdotes, the speakers reflect on their own gaming experiences, weaving in the lessons learned from *Black Sun* that can enhance any role-playing campaign. Listeners are treated to a delightful mix of literary analysis and practical advice for incorporating these compelling ideas into their own games, making it a must-listen for any tabletop enthusiast.

    Takeaways:

    • The Game Master's Book Club explores how literature can enhance tabletop role-playing experiences, emphasizing creativity.
    • Rebecca Roanhorse's 'Black Sun' offers a rich tapestry of indigenous cultures and mythologies, providing a fresh perspective in fantasy.
    • The podcast features game masters sharing their experiences of managing multiple converging storylines, enhancing gameplay dynamics.
    • Listeners are encouraged to consider diverse role-playing systems to better capture the essence of the stories they wish to tell.

    Companies mentioned in this episode:

    • Rebecca Roanhorse
    • Karen Form
    • Epadiah Ravachol
    • Roger Alex Boudou
    • Dread
    • GURPS
    • Monte Cook Games
    • Coyote and Crow
    • Swords Without Master
    • Crime Victims Treatment Center
    • Opal Kingdom Press
    • Extraordinary Beasts
    • Jade City
    • Gods of Jade and Shadow
    • Obsidian and Blood
    • Daevabad Trilogy
    • Adventures of Amina El Sarafi
    • Winternight Trilogy
    • Wheel of Time
    • The City We Became
    • Asura
    • Demon Drums
    • Three Parts Dead
    • Max Gladstone
    • Edrigore

    Show more Show less
    44 min
  • GMBC ep44 - Dialing Up the Future: Exploring Themes from The Shockwave Rider by John Brunner
    4 Sep 2026

    The episode delves into John Brunner's thought-provoking novel, "The Shockwave Rider," a prescient sci-fi thriller that views the chaotic 21st century through a lens crafted in 1975. The discussion, led by hosts and seasoned game masters, Rick, Mauricio, and Michael, explores the book's themes of government surveillance, identity manipulation, and societal fragmentation, resonating deeply with contemporary issues. They cleverly dissect the protagonist Nick Haflinger's journey as he navigates a world rife with technological espionage and psychological manipulation, mirroring the ongoing dialogue about privacy in today's digital age. With a mix of humor and insightful commentary, they also share how to translate the novel’s complex narrative into engaging tabletop role-playing experiences, highlighting mechanics that emphasize identity and deception. As they weave through anecdotes of their own gaming journeys and favorite cyberpunk elements, the hosts invite listeners to reflect on the timeless relevance of Brunner's work in shaping both fiction and gaming landscapes.

    Takeaways:

    • The Shockwave Rider by John Brunner offers a unique lens into the 21st century, revealing societal anxieties projected from a 1970s perspective.
    • The podcast emphasizes the importance of character depth and multiple personas in tabletop gameplay, inspired by the protagonist's identity shifts in the novel.
    • Listeners are encouraged to explore various media, such as films and graphic novels, to cultivate the cyberpunk atmosphere integral to the storytelling.
    • The discussion highlights the intersections of technology and humanity, with reflections on how the themes of the book resonate in today's digital landscape.
    • Participants note the intricate balance between humor and serious themes, showcasing how light-hearted banter enhances the exploration of heavy topics.
    • The hosts suggest utilizing games like Tales from the Loop or systems that allow for narrative flexibility to capture the essence of Brunner's themes.

    Companies mentioned in this episode:

    • Warhammer
    • Shadowrun
    • Cyberpunk 2077
    • Blade Runner
    • Free League
    • John Brunner
    • Neuromancer
    • Dune
    • Foundation
    • Wizards of the Coast
    • Burn Cycle
    • Rand Corporation
    • Tales from the Loop
    • Electric State
    • Cory Doctorow
    • Lady Killer
    • Dungeon Crawler Carl
    • Sanior.com
    • Bully Pulpit Games

    Show more Show less
    51 min
  • GMBC ep43 - Magic, Mayhem, and Betrayal: The Spellslinger Experience Unpacked
    28 Aug 2026

    A young mage named Kellan, grappling with the harsh truth of his lack of magical abilities, finds himself at the heart of a gripping narrative in Sebastian de Castell's "Spellslinger." As he attempts to navigate the treacherous waters of his society, where being a mage is paramount, Kellan resorts to deceit in a bid to prove himself. However, as his web of lies begins to unravel, it becomes clear that he is not the only one harboring secrets, leading to a cascade of betrayals that threaten his friendships, family ties, and the very fabric of Jantep society. In this episode of the Game Masters Book Club, George Krupsky, Marshall Smith, and Eric Drix delve into the intricate layers of this fantasy saga, exploring everything from the book's unique magic systems to the implications of betrayal within tabletop roleplaying. With a conversational tone laced with witty banter, they share their insights, drawing parallels to their own gaming experiences, and ultimately dissect how the themes of trust and deception can enrich narrative gameplay. Kellan, a fervent aspirant among the Jantep, grapples with the harsh reality of being a magic-less mage in a society that holds such power in high esteem. As the narrative unfolds, listeners are taken on a journey through Kellan's desperate decision to cheat during his trials, revealing not only his personal struggles but also the thematic undercurrents of deception and the consequences that follow. The discussion among the hosts dives deep into the intricacies of Kellan's world, exploring the nuanced relationships he has with his family and friends, each harboring their own secrets that intertwine with his fate. Betrayal emerges as a central theme, with Kellan's actions catalyzing a series of revelations that threaten to unravel the very fabric of the Jantep society. The hosts reflect on how these elements can translate into engaging tabletop roleplaying experiences, emphasizing the importance of creating rich, multifaceted characters who challenge players to confront moral dilemmas and the complexities of trust in both game mechanics and narrative arcs.

    Takeaways:

    • The podcast delves into the complex world of Sebastian de Castell's 'Spellslinger', highlighting the intricacies of magic systems and character development.
    • Kellan, the protagonist, grapples with societal expectations that place immense pressure on him to succeed as a mage despite lacking any magical talent.
    • Betrayals are a central theme in the narrative, prompting the hosts to share their own tabletop experiences with trust and deception among players.
    • The discussion reveals how various NPCs and their motivations can significantly impact the player's journey and the overall narrative arc.
    • Listeners are encouraged to reflect on how betrayal can enhance drama in their own games, fostering deeper engagement among players.
    • The hosts explore the unique cultural aspects of the Jantep society, drawing parallels to real-world prejudices and societal structures.

    Companies mentioned in this episode:

    • Sebastian de Castell
    • Chaosium
    • Drive Thru RPG
    • Studio Agate
    • K Square Productions

    Show more Show less
    34 min