Episode 8: Henrik Jonsson
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Summary
In this episode of the Game Changers podcast, Lars Janssen interviews Henrik Jonsson, a game industry veteran with over 25 years of experience. Henrik shares his journey from programming games, working for a TV show to working at Ion Storm and eventually starting his own company, Radgivery. They discuss the challenges of working with independent studios, memorable characters in video games, and the games Henrik would have loved to work on. Henrik also shares his eureka moments and changing perspectives throughout his career. They touch on the current challenges in the industry, including layoffs and the need for diversity and inclusion. Henrik concludes by sharing his dreams and aspirations for the future.
Takeaways
- Henrik Jonsson has over 25 years of experience in the game industry, working on various games and projects.
- He has worked with independent studios, both as an investor and as a technical advisor.
- Henrik shares his thoughts on memorable characters in video games and the games he would have loved to work on, including God of War and Valheim.
- He had eureka moments that changed his perspective, realizing the importance of communication and the joy of helping others make their games.
- Henrik acknowledges the challenges in the industry, such as layoffs and the need for diversity and inclusion, and expresses his desire to contribute to positive change.
- His dream role is running his own company, Radgivery, and supporting game developers and industry stakeholders.
Chapters
00:00 Introduction and Background
02:21 Working with Independent Studios
04:21 Discussion on Games and Characters
07:06 Games Henrik Would Have Loved to Work On
10:26 Highlight of Henrik's Career
17:40 Eureka Moments and Changing Perspectives
22:46 Challenges in the Industry
27:25 Dreams and Aspirations