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Dungeons...

Dungeons...

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Want to design dungeons like Matt Mercer? We'll help by breaking down the fundamentals of dungeons. We analyze two famous dungeons from Critical Role Campaign 2—the Happy Fun Ball and the Crawling King's Cage—to show you how Matt connects story threads, creates memorable challenges, and builds a great experience for his players. Whether you're a DM preparing your first dungeon or a player wanting to understand the craft, this episode reveals the building blocks behind Matt's legendary dungeon design and how you can build your own delicious dungeon.

Timestamps:

  • 0:02:49 - History of Dungeons in D&D
  • 0:06:46 - Concept: Location, Denizens, and Goal
  • 0:20:33 - Designing Dungeons: Rooms with Stuff
  • 0:24:21 - Denizens: Who Lives There?
  • 0:34:00 - Rewards: Treasure and Information
  • 0:37:30 - Room Description: The Three Senses Rule
  • 0:44:10 - External Groups and World Building
  • 0:51:43 - Twists: When Things Aren't What They Seem
  • 0:54:59 - Crit Role Stat & Blanking w/ Critical Role
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