Épisodes

  • ZZT
    Apr 26 2026
    Way before Unreal Engine, Epic Megagames had already put out a different game creation system. In fact, it was their first product! Back in 1991 ZZT started out as a text editor, but apparently Tim Sweeney got bored and before he knew it, he was making the editor into a game. The editor remained part […]
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    2 h et 14 min
  • Half-Life
    Mar 31 2026
    Welcome to the WGC Mk. IV Podcasting System for use in hilarious environment conditions. High-enjoyment Windows gaming: Activated. Atmospheric cinematic shooters: Activated. Blue Screen Monitoring: Activated. Protagonist Dialog Suppression System: Engaged. Offensive Opinion Selection System: Activated. Unforeseen Consequences: Activated. Communications Interface: Online. Have a very fun day! "They are waiting for you Gordon - in […]
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    2 h et 43 min
  • The Settlers II
    Mar 28 2026
    In 1996, at a time when Realtime Strategy Games were more popular than ever, one game series decided to take a different approach to the genre and remove direct control over units and production. Like an actual Roman commander, in Blue Byte's Settlers II you don't tell each of your soldiers directly what to do, […]
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    2 h et 40 min
  • Betrayal at Krondor
    Feb 8 2026
    Dynamix is a studio mostly known for their excellent 3D simulation games, such as 1990s "Red Baron", so it was a little surprising to see them behind the 1993 fantasy RPG we looked at in December 2025: Betrayal at Krondor. Like blobbers of the 1980s, you explore the world of Krondor in a turn-based fashion, […]
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    2 h et 39 min
  • Toonstruck
    Jan 13 2026
    The Fluffy Fluffy Bun Bun Show needs more cute cartoon characters, and animator Drew Blanc is the guy who has to come up with them... by tomorrow morning! Working through the night, his TV suddenly starts acting up and he's sucked into a world filled with toons! Or maybe it's just a dream, who can […]
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    2 h et 13 min
  • Talking to John Passfield and Pete Mullins
    Dec 22 2025
    As regular listeners will know, our podcast usually includes a bit where we dive a little into the history of how a game came to be and who was involved with its creation. That part was missing from our recent Halloween Harry episode, and with good reason, because we got a chance to sit down […]
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    1 h et 13 min
  • Halloween Harry
    Dec 20 2025
    We like to pick spooky games for October, as we feel it fits with the Halloween season and everything. We wouldn't say Halloween Harry (1993, developed by Interactive Binary Illusions and SubZero Software, published by Apogee) is a particularly scary game. It does feature a lot of zombies. But more than anything it has "halloween" […]
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    1 h et 36 min
  • Ascendancy
    Nov 20 2025
    As noted earlier, we seem to be having a bit of a space-themed streak at DOS Game Club this year. And it continues with September's game: Ascendancy, a 4X turn-based strategy game from 1995, developed by The Logic Factory. Pick one of the wild and very imaginative alien species featured in this game and get […]
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    2 h et 19 min