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Coffee with a Dev

Coffee with a Dev

De : Bec
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Welcome to Coffee with a Dev, where we have coffee with an indie game developer and ask them all about game dev life! From the highs of getting featured on IGN to the lows like doing taxes, we'll talk about it all with new guests each fortnight!Bec Science-fiction
Épisodes
  • The honest truth about becoming a game developer | Mark Smith
    Apr 23 2026

    In this episode of Coffee with a Dev, Mark Smith shares his journey from childhood game development to releasing his latest game, Pie in the Sky. He discusses the challenges of marketing indie games, the influence of classic titles, and the importance of resilience and learning from each release.
    Check out Monster Shop Games here: https://monstershopgames.com/Visit The Indie Brew for more Indie game content! https://theindiebrew.com.au/

    For business enquiries or coverage requests contact: hello@theindiebrew.com.au

    Become a Brewskie! Join our discord: https://discord.gg/7fMPsjRCuj

    Want to support what we do? Become a Patreon: https://patreon.com/TheIndieBrew

    Chapters

    00:00 Introduction and Coffee Preferences

    04:04 Mark's Journey into Game Development

    13:12 Influential Games and Inspirations

    19:58 Transitioning to Game Design Education

    27:02 Marketing Challenges and Lessons Learned

    29:26 The Randomness of Marketing

    34:01 Releasing 'Pie in the Sky'

    39:07 The Concept Behind 'Pie in the Sky'

    46:32 The Indie Developer Community

    49:58 Surprises in Game Development

    57:25 Highlights of the Development Journey

    01:02:23 Challenges in Game Development

    01:03:07 Balancing Life and Game Development

    01:06:40 The Challenge of Staying Focused

    01:09:03 Strategies for Time Management

    01:12:12 Exploring New Game Ideas

    01:17:11 The Importance of Playing Games

    01:25:38 Advice for Aspiring Game Developers

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    1 h et 19 min
  • Groundhog Day in the 80s: Making a Supernatural Kiwi Adventure
    Apr 16 2026

    Can a background in commercial tech and experiential installations prepare you for the world of indie game development? For Sam of Mad Carnival Games, the shift was surprisingly natural.

    This week, we explore the business side of "making it" as an indie dev. Sam breaks down how managing budgets and deadlines for major clients paved the way for creating her own IP, How Was Your Day. We talk about the importance of word-of-mouth, the reality of going full-time on a passion project, and the "bittersweet" journey of seeing a protagonist grow through a self-taught writing process.


    Check out How Was Your Day here: https://store.steampowered.com/app/3235570/How_Was_Your_Day/


    Chapters

    00:00 Introduction to Sam and Mad Carnival Games

    03:01 The Journey into Game Development

    06:00 Influences from Childhood Gaming

    09:05 Concept and Setting of 'How Was Your Day'

    12:02 The Creative Process and Writing Journey

    14:52 Balancing Work and Passion Projects

    17:53 Daily Life and Inspirations

    21:02 Reading and Influences on Storytelling

    21:41 The Joy of Reading and Its Impact

    22:41 Transitioning to Game Development

    24:35 Surprises in Writing for Games

    25:14 Challenges of Game Writing

    27:43 Character Development and Emotional Arcs

    28:40 Personal Connection to the Game

    30:28 Feedback and Reader Engagement

    32:15 Pacing Challenges in Game Writing

    34:19 Integrating Mini Games for Engagement

    38:54 Highlights and Moments of Validation

    41:44 The Challenge of Authentic Voice Acting

    44:50 Community Engagement and Feedback

    46:49 Cultural Authenticity in Game Design

    49:46 Exploring Cultural Nuances and Reader Engagement

    52:49 Balancing Scope and Vision

    55:53 Universal Themes and Cultural Reception


    Visit The Indie Brew for more Indie game content! https://theindiebrew.com.au/

    For business enquiries or coverage requests contact: hello@theindiebrew.com.au

    Become a Brewskie! Join our discord: https://discord.gg/7fMPsjRCuj

    Want to support what we do? Become a Patreon: https://patreon.com/TheIndieBrew

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    56 min
  • Why Being an Indie Developer is "A Fool's Hope" (But We Do It Anyway)
    Apr 9 2026

    In this episode, Rick Salter from Hojo Studio shares his journey into game development, the influence of early indie games, and the creative process behind his unique, humorous titles like Brave Cart.

    Check out Hojo Studio here: https://www.hojostudio.com.au/


    Visit The Indie Brew for more Indie game content! https://theindiebrew.com.au/

    For business enquiries or coverage requests contact: hello@theindiebrew.com.au

    Become a Brewskie! Join our discord: https://discord.gg/7fMPsjRCujWant to support what we do?

    Become a Patreon: https://patreon.com/TheIndieBrew

    Chapters

    00:00 Introduction and Coffee Preferences

    01:47 Rick's Journey into Game Development

    05:34 The Evolution of Indie Games

    11:09 Nostalgia and the Gaming Experience

    16:39 Balancing Game Development and Day Jobs

    20:14 The Importance of Playing Games

    21:52 Inspiration from Comedy and Satire

    23:28 Game Development Approaches: Concept vs. Mechanics

    25:45 Brave Cart: Inspiration and Conceptualization

    29:59 The Serious Thread: Corporate Waste and Empathy

    30:51 Surprises in Game Development

    36:05 Highlights of Game Development Journey

    38:22 Challenges in Indie Game Development

    43:04 Navigating Visibility and Marketing

    43:58 Choosing the Right Platform for Indie Games

    44:42 The Secrets of Indie Game PR

    45:49 The Mindset Shift for Effective Marketing

    47:34 The Reality of Game Development as a Business

    51:03 Unexpected Responsibilities of Game Developers

    55:53 Lessons from Game Events and Expos

    59:15 Navigating Trends in Game Development

    01:02:39 Advice for Aspiring Game Developers

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    1 h et 6 min
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