Cepheus Protocol HQ - June 28th #56
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The team goes deep on the rollout of the new co-op test build, highlighting the extensive customization coming to operators—including visual presets, weapon mods, XP-based progression, and squad management systems. They explain how these player-created commanders function as both third-person shooters (TPS) and RTS heroes, persistent across game modes. The episode also outlines next week's goals: polishing the operator system, finalizing weapon leveling, and improving the UI/UX across the board.Other major updates include the revamped server browser, squad tracking, and the current roadmap for map development—particularly Half Moon Bay as the flagship co-op map. Questions from the community touch on features like voice chat, unit formation control, cosmetic customization, and upcoming airstrike tools. The devs also hint at future content like standalone horde missions, event-driven XP bonuses, and more operator variants. This is a dense one packed with real-time progress and transparent discussion on the rebuild and what's coming in phases two and three.
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