Cepheus Protocol HQ - July 19th #58
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This episode dives deep into a massive weekly update, spotlighting the evolution of the Operator system and a brutal new horde mode overhaul. The team showcases Alcatraz hub progress, the growing arsenal of weapon attachments, and how Operator customization now ties directly into RTS and TPS gameplay. We hear firsthand feedback from playtesters on new abilities, squad loadouts, and the changing meta—including turrets, tower defense, and the increasing challenge of survival.
There's a strong focus on player roles, operator leveling, and long-term plans for integrating squad-based tactics and immersive UI improvements. The team also discusses how they're balancing Operator additions with core RTS gameplay and previews the next development phase, including vehicles, airstrikes, and UI streamlining.
Multiple co-op play sessions put new spawn rates and difficulty tuning to the test—resulting in some hilariously brutal failures. Finally, the devs take Q&A from the community and talk future priorities like clearer objective feedback, Operator ability polish, and whether the game’s genre identity is still intact. (Spoiler: It is.)
Key Topics:
Operator ability system, progression, and customization
Weapon attachment system & recoil tuning
Alcatraz hub development and asset updates
Horde mode rework with escalating difficulty
Real-time balance adjustments based on player feedback
UI overhaul plans and RTS accessibility improvements
Co-op chaos: live testing with dev commentary
Community Q&A on pacing, controls, and future updates
Listeners get an unfiltered look at the game’s evolving systems—and how feedback is shaping every phase.
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