Couverture de Between 2 Servers | Network Next

Between 2 Servers | Network Next

Between 2 Servers | Network Next

De : Glenn Fiedler
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Making multiplayer games is hard, so Network Next created a place for game developers to talk about multiplayer game development. It’s Between 2 Servers, hosted by game dev guru and Network Next CEO Glenn Fiedler (@gafferongames):The inside story behind some of the biggest multiplayer games and indie breakoutsInsights from expert game devsTips for launch, improving user experience, and reducing player churn

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    Épisodes
    • Between 2 Servers | Network Next EP14 // Multiplayer VR & Metaverse - nDreams Orbital with Thaddaeus Frogley
      Nov 27 2022

      Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA

      For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/

      Now, you control the network.

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      37 min
    • Between 2 Servers | Network Next EP13 // It's a Knockout! - Velan Studios with Chris McEvoy; Chuck Homic; Cory McWilliams; Joe Morton; Jacob Langworthy
      Nov 8 2022

      The custom engine, netcode and backend systems behind Knockout City.

      Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA

      For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/

      Now, you control the network.

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      56 min
    • Between 2 Servers | Network Next EP12 // 40 Years of Programming Magic: From Tic Tac Toe to EA Sports to Minecraft Legends - Blackbird Interactive with Yossarain King
      Oct 17 2022

      Yossarian King, CTO of Blackbird Interactive, opens up about network and gameplay coding for sports games, RTS games and more in Episode 12 of Between Two Servers, hosted by Glenn Fiedler (@gafferongames). King reminisces on 40 years of game development, from assembly programming on the Commodore 64 in the 80's to sports games at EA Canada in the 90's to Blackbird's development of multiple RTS games since 2010. How can you use shared code across divergent architectures? How do latency and bandwidth factor into RTS networking? Can ECS solve network replication challenges? Welcome to Between Two Servers!

      Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA

      For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/

      Now, you control the network.

      Afficher plus Afficher moins
      41 min
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