Advancement, Incentives, and Gatekeepers
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Austin and Gabriel discuss a Twitter war over character advancement in this episode. We take stock of how discourse got this way, why vitriolic hyperbole is the worst and how to reclaim our communication spaces. We also discuss character advancement and how they work (or don't) as incentives in our favourite role-playing games. We then dig into Gatekeeping, how it has changed over the years and why, in the end, Luke Gearing was probably right. Just not in the way he thought. Who is in this episode? Gabriel Hernandez @watcherdm Austin Holm @austinholmwords Links: OnlyCrits (https://www.onlycrits.com/?sca_ref=2785475.8x5faxPlvq) WatcherDM Website (https://watcherdm.com/) Itch.io (https://watcherdm.itch.io/) DriveThruRPG (https://www.drivethrurpg.com/browse/pub/19970/WatcherDM?affiliate_id=3112335) Patreon (https://patreon.com/watcherdm)
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