01 - The Dreaded Question: "Which Game Engine Should I Use?"
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In this episode of "Sprites and Weekends," we delve into the pivotal questiongame developers, it's a question we love to hate and hate to love: Which game engine should you us? We explore a range of engines, from beginner-friendly options with scalability for learning, to those suitable for busy hobbyists or non-coders, and even engines tailored for artists or narrative-driven projects. This episode addresses common concerns, like budget constraints and the desire for complex, feature-rich development environments, guiding listeners through the maze of choices to find the engine that best fits their game development dreams and circumstances. Stick around to the end where Sprites and Weekends shares their thoughts on why this question is deeper and more important that it sounds.
In "Sprites and Weekends," we tackle the joy and pain of indie game development, focusing on essential aspects like game engines, coding, asset creation, project management, marketing and game jams. We discuss popular engines like Unity, Godot, Game Maker and Unreal Engine, explore coding alternatives for non-programmers, and delve into the artistic side of game design. The show provides valuable insights into managing development time effectively, especially for those juggling full-time jobs and family responsibilities.
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