Dark Harvest
Warhammer Horror
Impossible d'ajouter des articles
Échec de l’élimination de la liste d'envies.
Impossible de suivre le podcast
Impossible de ne plus suivre le podcast
Bénéficiez gratuitement de Standard pendant 30 jours
Acheter pour 17,99 €
-
Lu par :
-
Jake Urry
-
De :
-
Josh Reynolds
À propos de ce contenu audio
A Warhammer Horror audiobook
A disgraced warrior-priest who prowls the Greywater Fastness is forced to confront his past when a message from an old friend sends him on a perilous quest. In an isolated village full of untrusting souls, his darkest secrets threaten to come to light.
Listen to It Because:
Explore a corner of the Mortal Realms full of dangerous characters and dark secrets in a tale by Josh Reynolds, master of the sinister.
The Story:
Harran Blackwood was a Warrior-Priest of ruthless virtue. Now he's a man with a scorched reputation, prowling the back alleys of Greywater Fastness, content to fight the petty wars of racketeers for survival. But when a desperate message arrives from an old friend, Blackwood is forced to confront a past he thought long buried.
Summoned to the isolated village of Wald, Blackwood sets off on a perilous trek to ensure the sins of his former life remain forgotten. He soon discovers that Wald is a hostile, secretive place with sins of its own. Deep in the murky marshes, where the cruel chants of village folk echo and the stink of death hovers low, Blackwood must channel his bitterness and rage to defy the ancient darkness that now hunts him before he is devoured, body and soul.
©2019 Games Workshop Limited (P)2019 Games Workshop LimitedOn the surface, Warhammer Horror is an intriguing concept. I don’t think Warhammer as a setting naturally lends itself to deeply visceral horror, but it absolutely excels at creating dark, oppressive atmosphere — and that’s where this book shines.
The premise is simple: Blackwood receives a message from an old friend asking for help and travels to the town of Wald. From there, we step into familiar territory — a mysterious settlement, wary locals, something hidden beneath the surface. It’s a classic “outsider arrives in a town with secrets” setup. There’s nothing particularly original about it. The structure echoes many folk-horror and small-town mystery stories.
But originality isn’t everything. Execution matters.
Josh Reynolds chooses a first-person narrative, which works very well for atmosphere (though arguably at the expense of tension). The strength of this novel lies in its mood. The oaky swamps, the dim light, the creeping shadows — the setting feels tangible and oppressive. You can almost feel the damp air and the unease in every interaction.
Where the book is less compelling is in its plot. The story itself is fairly straightforward, and the eventual reveal didn’t surprise me. The characters are serviceable but not deeply developed — they fulfill their roles without much psychological depth. The mystery functions more as a slow unfolding of something you already suspect, rather than a series of sharp twists.
In many ways, the novel feels like a ride meant to immerse you in tone rather than shock you with narrative complexity.
If you’re looking for grim, dark fantasy atmosphere, this delivers. The first-person perspective enhances immersion, and while the story isn’t groundbreaking, it’s solid. Like a good horror film, you finish it thinking, “That was fun,” rather than “That was extraordinary.”
One final note: the Age of Sigmar setting doesn’t feel essential to the story. The plot could largely take place in another dark fantasy world. The setting mainly serves to justify certain creatures and elements, rather than being integral to the narrative.
Overall: strong atmosphere, solid execution, modest story — enjoyable without being exceptional.
solid execution, modest story
Une erreur s'est produite. Réessayez dans quelques minutes.