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Puzzle Games - Fair or Foul: The Fine Line Between Challenge and Cruelty

Puzzle Games - Fair or Foul: The Fine Line Between Challenge and Cruelty

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Max explores the razor-thin line between challenging and unfair puzzle design, unpacking principles like the Ask Why rule and self-validating solutions. Drawing from cognitive research and games like Portal and The Witness, he reveals why difficulty and unfairness aren't the same — and how great puzzle designers deliver genuine aha moments.

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