Couverture de Evac Is Coming Together + Massive Map Test Footage

Evac Is Coming Together + Massive Map Test Footage

Evac Is Coming Together + Massive Map Test Footage

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The new map is finally in active testing, and evacuation is getting very close behind it.San Francisco North is now playable internally in an early blockout state. It’s massive compared to everything before, with long travel times, dense street grids, and tons of viable base locations. Right now it’s being used for co-op playtests to dial in pathfinding, performance, and overall flow before it’s ready for players.Civilian evacuation is not live yet, but it’s close. All major systems are being built and tested individually, including intake, staffing, buses, helicopters, and zone management. The full pipeline still needs to be connected, with research and final flow logic being the last major steps before an experimental build.There’s already a lot of depth in how it’s shaping up. Security teams patrol automatically, overpopulation can trigger militia attacks, and evacuation planning now depends heavily on layout, timing, and protection. It’s a much more involved system than before and is being tuned carefully before release.There are still bugs and limitations being worked through. Guard targeting issues, damage inconsistencies, UI clutter on large maps, and edge-case problems with civilians and pathfinding are all being actively fixed during internal testing.Next up is finishing the remaining systems, connecting the full evacuation loop, and pushing an experimental build once it’s stable. The goal is to get it into players’ hands soon, but only when it’s ready.

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