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After years of carving out a bloody existence in the pits of Hell, the party has finally emerged. This episode of Metagaming finds our "heroes"—if you can call them that—shaking off the sulfur and brimstone as they complete their first long rest on the surface of Tareth in sORCrates. For the first time in an eternity, they wake up to a sky that isn't burning and air that doesn't taste like ash. But the peace is short-lived; a quiet surface is just a canvas for a new kind of chaos.
The transition from survival to conquest begins with a single, high-stakes leap across the continent. Utilizing a teleportation helm, the party bypasses the mundane roads of Tareth and strikes directly at a heart of political power: Athenia.
Athenia isn’t just any city—it’s the seat of power for the House of Croy, the noble bloodline that counts Ash as one of its own. As the party rematerializes within the cold, marble halls of Ash’s ancestral home, the atmosphere shifts from the visceral horrors of Hell to the sharp, backstabbing elegance of high-society intrigue.
The wolves are no longer at the door; they’re inside the palace. As the House of Croy prepares to deal with their "prodigal child," the rest of the party begins to eye the finery of Athenia with hungry eyes.
Will Ash reclaim their birthright through diplomacy, or will the party turn the ruling seat of Athenia into a new outpost of Hell?
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