Couverture de GILDED 3 | Core Competencies | Dungeons & Dragons 5E

GILDED 3 | Core Competencies | Dungeons & Dragons 5E

GILDED 3 | Core Competencies | Dungeons & Dragons 5E

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Vinny throws glass at the cops. His cousin spreads the flu. Dark Shadow takes a hostage. Billy makes a new acquisition. Luci makes another poor decision.

CAMPAIGN 1: GILDED

This city goes by many names. The Gilded Isle! Vyrey Jewel! Peak of civilization! Manifestus Paradisi! But most will know it simply as Newhra. A city built with intent; to beckon the world’s greatest minds to one place and usher in the next great technological revolution at which Vyreline, Newhra’s monopolistic state-sponsored tech contractor, is at the centre of it all.

Gilded follows a band of knuckleheads at the edge of a "revolution" - as Vyreline promises - in which all of life’s pesky inconveniences, from itchy scalps to lost keys, unsightly hairs to that very thing we call death shall soon be willed away with the wave of a hand and a little miracle essence called Vyre. This gold-leaf world is deceptively vast, dredged in sin and utterly, utterly ridiculous...

Jarred is Vinny

Harley is Cousin Vinny

Kira is Luci

Dave is Dark Shadow

Kyle is Billy

Alex is in charge of wrangling them

Audio provided courtesy of mobygratis, Sascha Ende and Opus by dScryb

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