Design, Technology, Business, LifeDesign, Technology, Business, Life
Lu par :
Durée : 2 h et 44 min
4.5 out of 5 stars
4 out of 5 stars
4.5 out of 5 stars
Finally, we are learning that simplicity equals sanity. We’re rebelling against technology that’s too complicated, DVD players with too many menus, and software accompanied by 75-megabyte “read me” manuals. The iPod’s clean gadgetry has made simplicity hip. But sometimes we ﬁnd ourselves caught up in the simplicity paradox: we want something that’s simple and easy to use, but also does all the complex things we might ever want it to do.
The battle of the dead was won, but at a great cost. Sion, leader of the Mist Village, was left with only pain and regret as Richter was claimed by the abyss. What no one but the abandoned chaos seed knows is that he narrowly avoided the curse of the lich Singh, a curse that still hangs above his head. Now, surrounded by miles of darkness and tons of crushing rock, Richter has to find his way back into the light.
Penguin Audiobooks presents Will Grayson, Will Grayson by John Green and David Levithan. An unabridged recording voiced by MacLeod Andrews and Nick Podehl. One cold night, in a most unlikely corner of Chicago, teenager Will Grayson crosses paths with . . . Will Grayson! Two teens with the same name who run in two very different circles suddenly find their lives going in new and unexpected directions.
My name is Kvothe. You may have heard of me. So begins a tale told from his own point of view - a story unequaled in fantasy literature. Now in The Wise Man’s Fear, Day Two of The Kingkiller Chronicle, Kvothe takes his first steps on the path of the hero and learns how difficult life can be when a man becomes a legend in his own time.
When Lydia gets a lead on the whereabouts of Jonathan Sterling, she concludes her training with a legendary immortal sorcerer and puts a plan in motion for his capture. Near Selyr, Taelien reunites with an old friend - Wrynn Jaden, the legendary Witch of a Thousand Shadows - and meets with Jonan to make a deal. Jonan, of course, has other concerns. His master, the legendary Lady of Thieves herself, has given him a new assignment - one that hints at world-shaping events, if he can survive the mission. He’ll partner with Velas, but she has her own problems to deal with.
The future of the Ashaiian haven, the newly founded Kingdom of Cael, is anything but secured. Rezkin must seek recognition from the King of Gendishen if his people are to maintain possession of their island home and the enchanted secret it contains. In an unexpected twist, events overtake Rezkin, and he is thrust into a frustrating adventure to seek a worthless prize. He finds that his carefully constructed reputation as an indomitable foe has consequences as others seek to use his strengths for their own gain.
A boy named Seth drowns, desperate and alone in his final moments, losing his life as the pounding sea claims him. But then he wakes. He is naked, thirsty, starving. But alive. How is that possible? He remembers dying, his bones breaking, his skull dashed upon the rocks. So how is he here? And where is this place? It looks like the suburban English town where he lived as a child, before an unthinkable tragedy happened and his family moved to America.
FBI Special Agent Ava McLane solves crimes; she doesn't witness them. When she's trapped in a mall without her weapon as a shooter picks off victims, she hides with a wounded teen and prays for her survival.
After a congressman's tortured body is found dangling from a Portland bridge, the FBI joins the Oregon State Police to investigate the case - and FBI Special Agent Ava McLane, still recovering from a bullet wound, hunts the twisted killer alongside the man who captured her heart, police detective Mason Callahan.
Five years ago Corin Cadence's brother entered the Serpent Spire - a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess. He never returned. Now it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.
In The Land: Predators, the Mist Village has harnessed its power. With core buildings, professional fighters, and now their own dungeon, the settlement is primed to grow into a kingdom of true power and magic. The path to power has not been without risk, however. The MistVillage has been noticed. Evil nobles from the Kingdom of Law, bloodthirsty goblins from the Serrated Mountains, an undead lord with a penchant for human sacrifice, and fanatical kobolds from the Depths all plot the village's destruction.
When an 11-year-old is abducted on her way to school, the FBI doesn't waste a moment, sending agents to scour the area and embedding Special Agent Ava McLane with the distraught family. In the eye of the storm is local detective Mason Callahan, whose life is crumbling to pieces - he's related to the victim, and his longtime confidential informant has just been murdered.
Rezkin is an elite warrior who aims to restore order in Ashai after Caydean's attack on the King's Tournament transformed former allies and trading partners into enemies. With no army and only a ragtag group of refugees, Rezkin must wrest control of the kingdom from the mad and powerful usurper, who seems bent on destruction, and this may not be the biggest challenge. If he fails, the kingdom will be ripped apart, and Rezkin will have violated Rule 1 - to protect and honor his friends.
The time of hiding has passed. The Mist Village will make itself known. Goblins have invaded Richter’s lands. Though the first incursion has been defeated, the anger of Chaos Seed remains. Those who challenge Richter’s power will learn there is a reason all creatures fear the mist.... It is the home of monsters. For the first time, Richter takes the battle to his enemies. He will live up to his name, and the very Land will shake with this power.
The First Lord's game has reached a critical apex. For the first time in millennia, the teams are equally matched. The field itself holds a kind of equilibrium. It is the task of Björn's Players to unbalance the field in their own favor in their great game to restore Balance to the Realms of Light. But with Malorin'athgul and now Warlocks returned to the realms, the game - and the stakes involved - has elevated to an entirely new order of magnitude, requiring Björn's Players to do the same.
Aleron Kong's number-one best-selling LitRPG saga continues in The Land: Swarm. The enemies of the Mist Village are moving, the storm clouds are gathering, what are Richter and Sion to do? Crush the game, that's what! More of everything you love in LitRPG: powerful items, epic battles, awesome quests, and in-depth world building! What happened to Elora? Where is the swarm? Did the rock giant make Richter jelly? What are the colonel's secret spices?
What's that you say? You want more village growth? Well be careful where you stand, because the Mist Village just took a Viagra-Cialis sandwich, and there is a stiff breeze blowing! (I can make some more references if you're still not getting the point...did you see what I did there?)
Equipped with skills far beyond those of the outworlders, Rezkin has been suddenly thrust into a foreign world. The young warrior clings to his only known purpose as he continues his search for any information about his identity and the reason for his existence. While the hardened warrior scorns both dueling and tournaments, he believes some of the answers he seeks may be found at the King's Tournament, the greatest dueling championship in all of the kingdoms.
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.