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Rise to Omniscience, Book 10
Lu par :
Doug Tisdale Jr.
Durée : 21 h et 11 min
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The end is finally here. Morgan and Sarah rush back to the Five Kingdoms, with the survivors of Faeland in tow, as enemies converge on all sides. Gods and monsters alike threaten to destroy the world, and there is only one person mighty enough to stop them all. Morgan will be tested like never before, in his final bid to free the planet of the chaotic influences that threaten to destroy it. Will he prove, once and for all, that he is truly Omniscient? Or, will one of his many enemies finally put an end to the King of Eternity?
Dex, Frida, Hiko, and Tasha successfully opened the Godmadrigan Army and the Celestial aliens up to forming an alliance against the Daemonorgs. Now they’re assigned the crucial mission of eliminating key parts of the daemons’ on-ground strongholds, since weakening the beasts’ parasitic grip on the planet is needed to enable their long-awaited defeat.
After Dex Walsh rescued the Warrior-Medic Frida and the Battle-Marine Hiko, and they together saved a community of mutated beings from a sudden daemonorg attack, they’re now finally able to escape the filthy Prison-Lab. Having felt the daemonorgs’ macabre ingenuity and brutal power on their own bleeding bodies, Dex and his companions see only one solution to stopping these horrific beasts from devouring the entire planet.
The 33-year old game designer Dex Walsh spends an entire year devoured by sorrow after the death of his wife. As a last-ditch effort to regain his joy, he sells everything and joins Overtaken Online. Expecting to spawn in a noob-friendly area with guidance from his personal assistant, he instead finds himself naked and alone in a dark prison cell rapidly filling with gas.
The war for control of the multiverse is finally coming to a head. What started for Liam as a game has become for King Liam something far more personal, a fight for the home he has made for himself and those he cares for. This conclusion to the saga brings more of what has defined the Crucible Shard series, hard decisions and complex choices as the lines between hero, anti-hero, and villain blur even more.
Pentagon has been defeated, although Morgan’s fight has not yet reached its end. New and old enemies are converging, threatening the hard-won peace achieved with this latest victory. When he is attacked unexpectedly, Morgan finds himself on his own, forced to pick between two difficult choices. War is on the horizon, World Beasts are rising, and everything Morgan has worked to achieve is crumbling around him. Will he finally reach the very Pinnacle of power, or will he fail and fall before the might of those who wish to see him dead?
The war for control of Faeland has begun, but the victors may very well have nobody to rule over once the battles come to an end. With the four World Beasts now battling, the land itself is splitting apart, forcing the dwarves and elves from their homelands as they march ever eastward to confront Shedra and the Arcane Kingdom. Sarah’s return doesn’t solve all of Morgan’s problems. On the contrary, he now knows he’s made enemies of all of the agents of Chaos.
Professional heroes kill and loot deadly monsters every day, but Gorm Ingerson's latest quest will be anything but business as usual. The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. Monsters' hoards are claimed, bought by corporate interests, and sold off to plunder funds long before the Heroes' Guild actually kills the beasts. That's a terrible arrangement for the Shadowkin; orcs, goblins, kobolds, and their ilk must apply for to become Noncombatant Paper Carriers to avoid being killed and looted by heroes.
You have been chosen by our Illustrious Overlord to take part in The Rules: a no holds barred death-match, to see who among you is the most powerful. You have been transported here against your will. The only way back is to reach level 100 and defeat the final boss. Please do be careful with your life, as it is the only one you’ll get. Have a pleasant match, and remember, we’re always watching....
Who the hell is Virgonius Simp? To answer this all-important question, Sam must venture through the world of Somerset one last time. Of course, he isn’t exactly a willing participant, but Grem Lynn, queen of the gremlins, doesn’t really give him much choice. Tasked with destroying a conspiracy to overthrow her Grempire – get it? – Sam sets out with his odd group of people and talking animals.
Still bruised and heartbroken from their last calamitous quest, Gorm Ingerson and his band of washed-up heroes try to make amends for the orcs they accidentally betrayed. But justice is put on hold when an old foe marches to the city gates. Gorm is horrified to discover a liche pitching the frightened city-dwellers on the merits of the undead lifestyle...at the head of a corpse army. To save the city from high-pressure sales tactics and an inevitable siege, the dwarf warrior and his misfit band hatch a harebrained scheme that lands them at the top of the king’s kill list.
With a Pinnacle King now rising in the North, Morgan debates leaving the five kingdoms for good. However, his past comes back to haunt him and false memories are once again discovered. Not knowing who to trust, Morgan strikes out with Sarah to uncover the mystery of his past in a long-destroyed city that may finally give him some answers. Warning: This book contains profanity, gore, and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form of leveling, and experience gain.
Two years have passed since the fall of Octagon the Bitter and the dire warning from Order. The barrier that once separated the Five Kingdoms from the rest of the world is failing. Morgan is the first to encounter one of these invaders, signaling that the time has come for him to set out on his mission.
The North is under siege by Octagon the Bitter and his horde of twisted monsters. All but two cities have fallen and their forces are dwindling by the day. With little choice remaining, Morgan sets out on his own to try and convince the rulers of the other Kingdoms to join in their cause. Convincing rulers who have been at each other's throats for centuries will not be easy, and Morgan has doubts as to whether they'll even listen. Still, for the sake of everyone in the Five Kingdoms, he has to try, even if it costs him everything.
With a war now raging in the Central Kingdom, Morgan and Sarah flee east in an attempt to escape the growing conflict. However, there are many forces conspiring to stop them. Princess Katherine of the North sends mercenaries to capture them. Lord Simon, tired of waiting, hires the most notorious hit squad in all the Five Kingdoms to end Morgan, once and for all. With threats looming around every corner, and time running out, Morgan and Sarah will be forced to make several drastic decisions in order to survive. Especially after they receive a very dire warning....
Morgan's life is not easy. Growing up on the streets of City Four, he is constantly shunned by the other citizens. Morgan doesn't mind being ignored. What he does mind, though, are the constant beatings from the city guards due to his friendship with Sarah, the city lord's only daughter. Lord Simon wants him dead, but the laws of the kingdom are on Morgan’s side and even the guards won't kill him, just for being seen near his manor. Morgan’s time is running out, though. Lord Simon has deep pockets and his last visit to the manor may just have put him over the edge.
King Liam has faced many foes since taking the throne, but this one is more personal than most. The God Veros is one of the artificial intelligences from Earth and has been hatching plans and building his base of power for a very long time. The struggle shall make all those involved rediscover who they truly are, and make hard choices for the days to come.
Liam is king of the world and things have never seemed darker. As the Crucible Shard takes on a new prominence in the larger Universe, this brings new opportunities and dangers greater than any he has yet faced. Earth, too, is moving into this larger world and under the control of the Artificial Intelligences it would be foolish to underestimate their ambition. When battle lines are drawn, what side shall Liam choose?
The Elves are invading Galea. With evil growing in the southern lands they have come to put an end to it by any means necessary. The forces of evil won't go down easily. Liam Ottani has learned many lessons since first logging into the crucible shard. Attacks must not go unanswered and one must strike where their enemy is weak.
Becoming King of a virtual nation was just the start of Liam's problems. Unreliable allies fill his castle and skilled foes surround his lands on all sides. While the pirates on the coast have been dealt with, the former King of Galea has been raised from the dead and musters an army.