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Queen of Volts
The Shadow Game Series, Book 3
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Durée : 16 h et 33 min
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Only days after a corrupt election and brutal street war, one last bloodthirsty game has begun. The players? The 22 most powerful, notorious people in New Reynes. After realizing they have no choice but to play, Enne Scordata and Levi Glaisyer are desperate to forge new alliances and bargain for their safety. But while Levi offers false smiles and an even falser peace to the city’s politicians, Enne must face a world where her true Mizer identity has been revealed...and any misstep could turn deadly.
Enne Salta was raised as a proper young lady, and no lady would willingly visit New Reynes, the so-called City of Sin. But when her mother goes missing, Enne must leave her finishing school - and her reputation - behind to follow her mother's trail to the city where no one survives uncorrupted.
On the quest to find her missing mother, prim and proper Enne Salta became reluctant allies with Levi Glaisyer, the city's most famous con man. Saving his life in the Shadow Game forced Enne to assume the identity of Seance, a mysterious underworld figure. Now, with the chancellor of the republic dead and bounties on both their heads, she and Levi must play a dangerous game of crime and politics...with the very fate of New Reynes at stake.
Something is wrong at the Sea. The weeping tide, a carnivorous algae bloom, is eating up all the fish. Beasts are terrorizing the nearby Elsewheres. And Lochmordra, the Legendary Beast, is rising at random and swallowing ships whole. Barclay’s teacher, the famous Guardian Keeper Runa Rasgar, has been summoned to investigate, and as her apprentice, Barclay gets to join, too. But Runa’s nemesis has also been called to the Sea, and he’s brought apprentices of his own. When the not-so friendly competition between them grows fierce, it’s Barclay who can’t seem to keep up.
After the publication of a salacious tell-all book, the remote city of Ilvernath is thrust into the spotlight. Tourists, protesters and reporters alike flock to its spellshops and historic ruins to witness an ancient curse unfold: every generation, seven families name a champion among them to compete in a tournament to the death. The winner awards their family exclusive control over the city's high magick supply, the most powerful resource in the world.
The last thing Barclay Thorne ever wanted was an adventure. Thankfully, as an apprentice to the town’s mushroom farmer, Barclay need only work hard and follow the rules to one day become the head mushroom farmer himself. No danger required. But then Barclay accidentally breaks his town’s most sacred rule: never ever ever stray into the Woods, for within the Woods lurk vicious magical Beasts. To Barclay’s horror, he faces a fate far worse than being eaten: He unwittingly bonds with a Beast and is run out of town by an angry mob.
This year, thanks to a salacious tell-all book, the seven champions are thrust into worldwide spotlight, granting each of them new information, new means to win, and most importantly, a choice: accept their fate or rewrite their story.