Why does modern D&D still use boxed text?
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If the format of D&D modules were reconstructed from first principles, there's NO WAY boxed text would survive. Why does modern D&D still use boxed text? It's an unskippable cutscene which only exists as a misapplication of show-don't-tell.
Watch the video version on YouTube: https://youtu.be/2K65ftUK-po
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▼▼ SOURCES MENTIONED ▼▼
1. The Gazebo story https://en.wikipedia.org/wiki/Eric_and_the_Dread_Gazebo
2. FATE Core https://fate-srd.com/fate-core
3. Numenera https://numenera.com/
4. Mothership “Another Bug Hunt” https://www.tuesdayknightgames.com/products/another-bug-hunt
5. Luca Rejec’s Holy Mountain Shaker https://www.exaltedfuneral.com/products/holy-mountain-shaker
6. Paramedic triage frameworks (page 6) https://members.stjohn.org.au/docs/FRA%20Topic%205%20Background.pdf
7. Wargaming intent statement https://youtu.be/5h4ChTl0gN4?t=1822&si=Qy3e-2a8NQHsUwN2