Couverture de The Shattered Pod | Daggerheart Actual Play

The Shattered Pod | Daggerheart Actual Play

The Shattered Pod | Daggerheart Actual Play

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An epic Daggerheart Compatible, Actual Play Series from Group Action Roll—brought to life in audio form. Immersive storytelling, unforgettable characters, and high-stakes tabletop drama from the world of Aeryndor and beyond.

Copyright 2025 All rights reserved.
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    Épisodes
    • The Watchfire of Kharvos Keep | The Shattered God, One-shot
      Feb 7 2026

      The Shattered God | A Daggerheart Actual Play One-shot The Watchfire of Kharvos Keep October 30, 2025

      Some curses are not born of monsters—but of impossible choices.

      Shackled and condemned, five prisoners are pulled from the depths of Witherhelm Hold and offered a single chance at freedom: investigate the Watchfire of Kharvos Keep, a beacon long thought extinguished… now burning once more. Their escort, Commander Garren Holtvale, gives no promises—only a warning. Success earns their lives. Failure earns their graves.

      Across a fog-choked sea, the island greets them not with ruin, but with illusion. A village alive with laughter and light hides a terrible truth: the dead reliving their final day, over and over, bound to a song etched into stone. When the illusion shatters, the past rises screaming—and the party flees into the keep as the chant haunts them.

      What follows is not a battle—but a reckoning.

      Through visions of war, sacrifice, and betrayal, the party witnesses the moment a man’s grief called to the gods… and was answered not with mercy, but with transformation. The Watchfire was not a warning. It was a birth.

      From grief and fire a god of chaos rose.

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      5 h et 20 min
    • The Arc of History | The Shattered God, Session 6
      Feb 6 2026

      Session Six: The Arc of History October 23, 2025

      History does not bend quietly.

      The Garden holds its breath as truths long buried rise to the surface. One among the party vanishes into living light—and returns forever changed. In a realm of moving script and golden radiance, a choice is made: secrets or truth. Memory or power. When Ellumnd reappears as the Avatar of Knowledge, the weight of the past follows with them.

      At the edge of the Garden, the party finds an encampment abandoned without struggle. Fires cold. Tools left where hands once rested. The elves are gone—not scattered, but summoned—drawn deeper into the Garden toward an ancient reckoning. As supplies are gathered and signs interpreted, one truth becomes clear: this was not flight. It was judgment.

      That judgment awaits within a circle of stone, where gods convene and mortals stand accused. The elves plead for survival. The Garden’s keepers demand purity. And the party finds themselves pulled into the trial—asked not only to defend the elves, but to answer for the corruption spreading across Aer'yndor itself.

      When the moment breaks, knowledge becomes a weapon. Memory floods the circle. Lies unravel. And the gods are forced to reckon with the Shattered One’s influence—an offer made to save the Garden at the cost of its soul.

      The elves are spared. The Garden dims. And the path forward leads not to peace—but to war.

      Through a portal torn open by divine will, the party steps onto the burning plains of Thra’kul. Beneath a crimson sky, gods clash like living cataclysms. Steel meets crown. Justice meets ruin. And when a god falls, his hammer remains—still burning, still waiting.

      As thunder gathers and the storm answers the call, Throgg stands before a choice that will echo through history.

      Justice… or vengeance.

      And the arc of history begins to turn.

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      3 h et 38 min
    • What Comes For Us All, Part 2 | The Shattered God, Session 5
      Jan 20 2026

      Session Five: What Comes For Us All, Part II October 9, 2025

      Victory comes at a cost.

      In the shattered throne room of Thalan’dor, the chaos god lies slain—but its death leaves scars deeper than any wound. Amid broken marble and fading divine echoes, the party reckons with what was lost: an eye torn from a friend, the lingering words of Nyxirath, and the terrible truth that mortals may yet be forged into gods.

      As the night unravels, revelations surface. Ancient names are spoken. Forgotten origins of the gods are revealed. And one among them is called home—to a glade of eternal moonlight, where a radiant god offers a choice that could burn the world clean… or save it.

      Beyond the ruined palace waits the Vale of Elarion, an elven garden frozen in fear and decay. Statues line its paths. Souls linger beneath still water. And at the heart of it all stands a moment that will change everything: a bargain with Death herself, struck not with power—but with grace.

      One life is restored. One destiny is rewritten. And one companion walks a different path entirely.

      As portals open and the garden breathes again, the party steps forward—into beauty, rot, and the living heart of creation.

      What comes for us all is not the end. It is the choice of what we give… and what we become.

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      3 h et 4 min
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