The Aesthetics Episode
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In this episode we get fancy and talk about the aesthetics of truly-true game mechanics. The same probabilistic outcomes and mechanical functions can be served by many different styles of rule. We talk about different ways to appreciate the form of a game mechanic as well as think about how the expression or description of rules can be a fruitful design space.
Show Notes:
- Balanced Ternary(a base 3 numeral system using -1, 0, 1)
- Amadeus (1984)
Games Mentioned:
- FUDGE/FUDGE Dice
- FATE (Evil Hat Productions)
- How We Came To Live Here (Galileo Games)
- The Time We Have (moreblueberries)
- Moonsailors (Annamyriah de Jong)
- Bacchanal (Half Meme Press)
- Oh Fuck, The Killer!(That House)
- Agon (Revised/PARAGON edition)
- Usagi Yojimbo Role-Playing Game (First Edition)
- Burning Wheel / Mouse Guard
- Violent Delights (Kickstarter preview page)
- HeroQuest / Hero Wars
- Megadamage in Palladium/RIFTS
- Dread
- Imp of the Perverse
And there's more:
- Unwritten Earths Symposium
- Our Patreon
- Join the Discord
- Nathan's games
- Eppy's games
- Music by Will Jobst
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