Episodes

  • Is MSRP Pointless?
    22 Oct 2026

    Various mechanisms have been used across retail in all sectors to better align prices and create a more even playing field for sellers. Magic dropped MSRP and then brought it back. Flesh and Blood just dropped their MAP policy. Games like Sorcery have an MSRP but no MAP. What's the point of it all, and is it ultimately just a relic of the past?

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    2 hrs and 8 min
  • 024: Are Digital Clients Inevitable?
    8 Oct 2026

    Advancements in articifical intelligence have made developing web-based "digital clients" for card games progressively easier. Expecting an increasing number of unofficial clients, we discuss the impact they will have on indie tabletop games.

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    1 hr and 21 min
  • We're overthinking organized play
    1 hr and 52 min
  • 022: The Perfect Lap
    28 Sep 2026

    The Sorcery TCG Dust launch illustrates a number of lessons in the pursuit of perfection and the reality of the world. Join us as we wrestle with them.

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    1 hr and 34 min
  • Entering My Hubworld: Aidalon Era ft. Michael Boggs
    24 Sep 2026

    After a morning filled with drafting, former Android: Netrunner Designer Michael Boggs joins us to talk about Hubworld: Aidalon!

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    1 hr and 27 min
  • Balance is Overrated
    24 Sep 2026

    People often optimize for efficiency and fairness, which is often times counter to optimizing for fun. Alpha Clash has pivoted to maximizing fun at their tournaments and now Sorcery with their Avatar prizes. Zach is hot off rebuilding his Earthborne Rangers decks to make them harder to play and Steven has a long history of making weak characters in D&D for greater roleplaying opportunity. With players, to some extent, seemingly going down this road themselves, we ask how companies can support fun over fairness.

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    1 hr and 50 min
  • Just Find One Person
    1 Sep 2026

    The best and hardest part of tabletop games is that they require other people to play. It's what leads to such amazing communities, but also a lot of frustration for those who just want to play their favorite games. Today, we talk about the lessons we've learned from over a decade of bringing people together.

    • 00:06:37 Earthborne Games News
    • 00:16:58 Sorcery TCG News
    • 00:17:56 Flesh and Blood TCG News
    • 00:23:27 Alpha Clash TCG News
    • 00:23:41 Warlord TCG News
    • 00:28:02 Covenant News
    • 00:31:53 Main Topic: How to Start a Community
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    1 hr and 49 min
  • Say Less
    28 Aug 2026
    • 00:09:03 "Let's Cover the News"
    • 00:09:35 Earthborne Games News
    • 00:18:39 Sorcery TCG News
    • 00:40:40 Warlord TCG News
    • 00:41:45 Covenant News
    • 00:50:49 Main Topic: Say Less
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    2 hrs and 19 min