Épisodes

  • Episode 18: Webs Over Water
    Feb 20 2026

    After leaving Brookhaven behind, the Outworlders take to the Wyrmstooth River alongside their newest ally, Captain Rhys Quinn. But this trade route has been abandoned for years... ever since whispers began of the Tanari, a mysterious river beast that turned safe passage into a gamble with the unknown.

    As civilization fades into the distance on the journey toward Valkaar, secrets surface. The Outworlders must finally explain who and what they are… while Quinn is forced to confront his own ties to the Void... and to young Shaunus.

    And the river itself isn’t the only threat. The Murkmantle Wilds have reclaimed these waters, and something is watching from the canopy above.

    Safe waters are a memory. Truth has a cost. And the wilds are closing in.

    Afficher plus Afficher moins
    2 h et 10 min
  • Episode 17: Sorcery & The Sea
    Feb 2 2026

    In the year 887 of the Third Age of Zumundo, the island nation of Eletar vanished. Every city, ship, and soul. Gone without wreckage, survivors, or explanation.

    For twenty years, the world has called it a mystery.

    But a few know the truth.

    And one man knows more than most. Rhys Quinn.


    Because he was there.

    Before he was a captain, he was just a deckhand aboard the LNS Radiance the day the sea swallowed a kingdom.

    In this flashback episode, we sail into the heart of the cataclysm that reshaped Zumundo, witness the moment Eletar was lost to history, and uncover how the endless war between the Bloodfang Clan and the Luminary Order is tied to what happened in that storm.

    Afficher plus Afficher moins
    2 h et 18 min
  • Episode 16: A Short Rest at the Crossroads
    Jan 19 2026

    With Roll4Real Studio temporarily under renovation, Doolin calls for a well-earned short rest from the main campaign. In this special mid-season recap, he sits down with Ian (Andrew), Amanda (Lilith), Stubbs (Alex), and newest party member Mike (Captain Quinn) to reflect on the journey so far and look ahead to what’s coming next.

    ⚠️ Spoiler warning for Episodes 1–15 ⚠️

    Stubbs opens up about Alex’s powerful sacrifice and what it meant both in-character and at the table. Amanda dives into Lilith’s adoptive role as Shaunus' mother and how that connection could ripple through the story moving forward. Mike shares what it’s been like stepping into the campaign as Captain Quinn, going from fan of Roll4Real to full-fledged adventurer traveling alongside the Outworlders.

    The party also speculates wildly (and recklessly) about the road ahead: unresolved mysteries, lingering consequences, and the questions that will shape the next chapter of the campaign.

    New to Roll4Real but intimidated by jumping in at Episode 1? This episode is the perfect entry point. Catch up on the story, meet the players, and get ready for what awaits beyond the crossroads.

    Afficher plus Afficher moins
    2 h et 12 min
  • Episode 15: A Hearth for the Holidays (Part 2)
    Jan 5 2026

    Lumina’s Day dawns cold over Brookhaven... and with it comes a reckoning.

    As war drums echo through the snow, Freddy Theodore Watkins must stand alone against Gorath, the Bloodfang War Chief, and the warband poised to burn the halfling village to the ground. Wearing the face of Roscoe Toscobble, Freddy is forced to confront not only a brutal foe, but the doubts and insecurities he’s carried his entire life. For the people of Brookhaven, he must be their hero, whether he believes he deserves the title or not.

    As the dust settles, a new ally emerges. Rhys Quinn, a retired and reluctant riverboat captain, agrees to ferry the party down the dangerous Wyrmstooth River toward Mount Vel’Drahn. But the river is cursed by a deadly monster, and Quinn himself may be hiding more than just old scars.

    And in the quiet aftermath of battle, amid lantern light and falling snow, Lilith faces a heartbreaking choice. In a village that feels safe, for now, she must say farewell to Shaunus, leaving behind the child she’s sworn to protect.

    Afficher plus Afficher moins
    1 h et 35 min
  • Episode 14: A Hearth for the Holidays (Part 1)
    Dec 22 2025

    Snow falls softly over the valley of Mount Umbra as the party arrives in Brookhaven, a quiet halfling village glowing with lanternlight on the eve of Zumundo's most sacred night. Songs drift through the mist, fires burn warm against the cold, and for the first time in a long while… the road feels almost welcoming.

    But for Freddy, comfort comes with a cost. He discovers that his avatar is a warrior of legend. A hometown hero. A name spoken with pride and expectation. As the holiday of Lumina’s Eve unfolds in lights and laughter Freddy is pulled into a life he never lived.

    As old bonds resurface and new ones are forged, the warmth of the holiday stands in stark contrast to the shadows gathering beyond the village lights. In the drifting fog at the edge of town, something stirs.


    This is a night for hearth and home. For lanterns in the snow. And for courage. Whether borrowed… or earned.

    Afficher plus Afficher moins
    59 min
  • Episode 13: Twilight's Farewell
    Dec 5 2025

    At the Twilight Spire, the Outworlders meet Ardulian Moonhammer and take part in the sacred farewell ceremony for Alex, honoring the friend who gave his life for them. In their grief, new truths emerge: Shaunus displays unexpected powers tied to a destiny far larger than they imagined, and the path to Mount Vel’Drahn, and the World Walker who can send them home, proves longer and more dangerous than they anticipated. The journey ahead begins with a goodbye.

    Afficher plus Afficher moins
    1 h et 23 min
  • Episode 12: From Beyond the Veil
    Dec 2 2025

    They’ve crossed worlds, battled horrors, and survived the impossible, but now the true test begins.

    The Outworlders have finally reached the Window of the Veil, the ancient artifact said to be their only hope of finding a way back home. But their journey has led them into the Tomb of the Last Architects, a place where something ancient and hungry awaits them.

    Now Andrew, Lilith, Freddy, and Grant must face a trial older than time itself. An evil born before memory, sealed away by those who understood that some things should never see the light again.

    If they fail not only will the tomb consume them, but time itself will become their grave.

    Afficher plus Afficher moins
    1 h et 42 min
  • Episode 11: The Obsidian Trials
    Nov 8 2025

    Alexandar Abrams Kennedy still clings to the belief that none of this is real. But deep within the shadowed heart of Mount Umbra, reality doesn’t care what you believe.

    As he faces the Obsidian Trials, Alex must confront the ultimate tests of courage, loyalty, and sacrifice. Every step brings him closer to the truth… and to the moment that will define his fate.

    Can he save his friends and himself? Or will he fail, sentencing them to death?

    Special guest appearance by Cricket The Narrator. Thank you so much to lending your voice to Roll4Real! You can find more of her work by clicking her name!

    Afficher plus Afficher moins
    46 min