Cover of Mobile Signal

Mobile Signal

Mobile Signal

By: Josh Chandley
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The mechanisms behind mobile growth's biggest wins. Decoded. We break down the platforms shaping mobile performance marketing. AppLovin and AXON, Unity and Vector, Meta, Moloco, Google, plus deep synthesis on where the industry is actually heading. Hosted by Josh Chandley, founder with 15 years in mobile growth. Guests include executives from the top ad networks shaping the space. → Subscribe to understand mobile growth before your competitors do Topics: mobile user acquisition, performance marketing, ad network mediation, creative testing, MMPs, SKAdNetwork, ROAS, LTV modeling, AppLovin

2026 Josh Chandley
Economics Marketing & Sales
Episodes
  • Can Game Publishers Build the Next AppLovin? Tencent, Voodoo, and more are building.
    28 Sep 2026

    Game publishers building their own ad networks. The question is whether any of them can become a real ad network, or whether they stall as highly advanced cross-promotion tools.

    Who's in the game:

    • Tencent: reportedly building an in-app ad network, backed by 1.2B+ downloads in 2026 so far (AppMagic)
    • Voodoo: quietly building its own network, visible spreading across apps on AppGoblin
    • Nazara: owns BestPlay (formerly Bluetile), a rewarded distribution app publishers use to move and keep users
    • Also discussed: TikTok/Pangle, Bigo Ads, YSO, Nefta

    Chapters:
    00:00 Intro
    00:25 Who's building publisher ad networks
    02:01 The prize: cutting out the middlemen
    04:52 Cost savings vs. targeting loss
    06:47 Portfolio retention: a lower bar?
    10:39 Grocery store vs. bookstore
    12:04 Cross-promotion as the beachhead
    13:48 What would make a publisher integrate?
    15:53 Can Tencent do it?
    18:59 Competing by eating margin
    20:28 The Moloco playbook: a breakeven network
    22:30 The Pangle case study
    30:55 Voodoo, AppGoblin, and BeReal
    32:40 Escaping cross-promotion purgatory
    34:04 The 10% ARPDAU bar
    36:15 The new-SDK honeymoon
    37:42 YSO and Nefta
    38:52 Threat or rounding error?
    40:43 Predictions through 2027
    45:02 Who moves next?


    Disclaimers
    Views expressed on Mobile Signal are those of the hosts and guests, not their employers.
    At the time of publishing, Josh Chandley does not hold individual publicly traded securities, including options and short positions.

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    49 min
  • Is DT's Data Strategy a Real Edge? | Itai Cohen, CSO at Digital Turbine
    21 Sep 2026

    If you monetize with ads, Digital Turbine is bidding on your inventory with something no other network has. Its software ships inside the firmware on roughly a billion Android devices, which means it can install apps directly, and to do that it has to read what is already on the phone. That app list becomes a signal in the auction.

    The question is whether that actually changes what you get paid. Every other network sees inside apps. DT sees across them. Is that a real pricing edge, or a story?

    Itai Cohen, Chief Strategy Officer at Digital Turbine, argues it is real, and that it shows up most in the impressions performance UA has stopped paying for. Performance bids decay with session depth. Brand bids stay roughly flat. His claim is that DT competes for impression four and five in a way a single-threaded app install network structurally cannot.

    I push back on the part that matters for publishers. Mediation does not price session quality. MAX gives you no filter for ad friction, so the aggressive three-tap creative wins the auction over the lower-CPM brand ad that would have kept the player in the session. Good demand does not win on its own. We get into what a developer can actually do about that without building their own auction.

    Chapters

    00:00 The bet: DT sees across the whole phone

    00:24 First boot: a billion devices and who owns the screen

    04:17 On-device vs App Growth Platform: one business or two?

    05:47 The new taxonomy: DT Ignite, DT Ads, DT Launchpad

    07:09 Wide and shallow vs deep: what DT sees that AppLovin can't

    11:03 The app list signal and how it changes a bid

    14:29 The firmware vs SDK tradeoff

    17:29 Conviction or constraint? The case for impression 4

    19:32 $1B in two months: AdColony, Fyber, Appreciate

    23:49 Two reported segments, one platform: where the seam shows

    29:23 AGP revenue: $72M, then $36M, now $56.6M

    32:24 128 steps to launch a single campaign

    36:21 Google owns Android. Why isn't this Google's thesis?

    40:00 Sizing brand: $670B mobile, $110B app install, $12B gaming ads

    45:13 Will DT break out brand revenue by 2030?

    47:46 Diapers vs a game ad: how brand outbids performance

    50:56 Ad quality has no bid: session quality and the auction

    54:54 MAX, missing filters, and the grind from impression 10 to 1

    1:01:11 Non-gaming UA is not brand: the demand gradient

    1:06:49 The closing bet and what to watch in a year

    Disclaimers

    Market figures cited by Itai come from eMarketer, AppsFlyer and Sensor Tower.

    Views expressed on Mobile Signal are those of the hosts and guests, not their employers.

    At the time of publishing, Josh Chandley does not hold individual publicly traded securities, including options and short positions.

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    1 hr and 10 min
  • Roundup: Which networks are winning? Is D2C here? Are downloads really down?
    17 Aug 2026

    The conversation delves into the earnings reports of AppLovin, Unity, and Liftoff, and the operator's take on what it means for advertisers. It explores the confusion and perceived value in the market, as well as the future growth and strategy of these companies. The discussion also covers consumer spend, revenue growth, and the gaming ecosystem, with a focus on Unity's performance and Vector's growth. Additionally, it touches on Unity's guidance and the consideration of future testing. The conversation delves into the complexity of the new billing system introduced by the Google Play Store, highlighting the impact of these changes on UA buying models and the need for a thorough understanding of the new billing rules for UA optimization. The discussion also touches on the outcome of the Google and Epic lawsuit, shedding light on the implications for app developers and publishers.

    Takeaways

    • AppLovin, Unity, and Liftoff operator perspective
    • Sensor tower says installs are down, revenue barely moved, and neither did time spent
    • Google and Epic dropped their settlements, and now third-party app stores are live inside Google Play
    • Impact of changes in UA buying models
    • Significance of understanding the new billing rules for UA optimization

    Chapters

    • 00:00 Does AppLovin Need Brand Awareness?
    • 02:12 AppLovin, Unity, Liftoff Earnings: Operator Impact
    • 13:17 Can Consumer & E-Commerce Ever Rival Gaming for AppLovin?
    • 20:13 The "Crappy Inventory" Debate
    • 26:53 Unity Vector: $1B Run Rate, Two Quarters Early
    • 32:21 Is Vector's Growth Real? D28 Campaigns & Whether to Retest
    • 37:00 Liftoff's First Earnings & DSPs
    • 44:47 Sensor Tower H1: Installs Down 12%, Revenue Flat, Old Games Winning
    • 50:43 Are Installs Really Falling? The Reinstall Undercount
    • 54:59 Is Hypercasual Dead? Time Spent Up 7% YoY
    • 58:37 How Big Is Mobile Game Ad Revenue, Really?
    • 1:02:20 Google & Epic Settle: Google Play Fees Unbundled
    • 1:09:06 Bad-Faith Compliance?

    Disclaimer:

    Views expressed on Mobile Signal are those of the hosts and guests, not their employers.

    Josh Chandley does not hold individual publicly traded securities, including options and short positions.

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    1 hr and 13 min
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