Jameson the Duck Part 5 - The Dicesmith
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A spooky-but-gentle audio adventure story for kids: deep inside a mountain, Jameson the duck bargains with the mysterious Dicesmith for a magic die that can bend luck, offering the only payment the goat-like craftsman ever accepts, a soul. Along the way Jameson battles small toothy monsters in the dark and discovers a surprising secret about himself that saves him from the deal's terrible price. A clever twist-ending story about courage and cleverness, well suited to big kids ages 7–11 who enjoy a little tension with their magic.
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