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Game Dev Local Podcast

Game Dev Local Podcast

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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDevLocal.Com" and be sure to join our community by visiting "GameDev.London/join"Game Dev Local Science-fiction
Épisodes
  • Making, Managing, and Attending Events - #279 - Game Dev Local Podcast
    Apr 15 2026

    In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Charlie Scowen from SteelMedia, who is responsible for arranging the speaker line-up for the PGConnects events. We talk about the process of setting up and running events across the world and in particular with PGCLondon which kicks off the UK Game Industry for the year.

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    1 h et 5 min
  • Everyone Hates PMs - #278 - Game Dev Local Podcast
    Apr 1 2026

    In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Evgeniy Tolstykh, PM from The Outsource Band and formerly of Wargaming, about the complex position that a Producer, Project Manager, Programme manager can find themselves in when working on complex games.

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    1 h et 4 min
  • Growing Pains 14 - Redefining the SWAT Tactical Shooter - #280 - Game Dev Local Podcast
    Mar 25 2026

    What does it take to revitalize a dying genre?In this episode of Growing Pains, I sit down with Sean Gorman and Mark Ranson, Lead Designer and Art Director for Void Interactive's SWAT Tactical Shooter - Ready or Not. Together we explore Void's journey, going from its indie roots to the global studio it is today. It was clear that from the start, Void had something special going on, with their passion for the tactical shooter genre and willingness to work globally and differently. The studio has a unique setup and I really believe it adds an extra layer in understanding the success and growth of Ready or Not.

    The game is known for its realistic approach to the SWAT tactical shooter space. Sean and Mark were able to shine a light on exactly why they designed the game in that way; highlighting the experiences that they themselves hoped to find in a game like this. Be sure to check out the conversation and if you haven't already check out the game and its new Boiling Point DLC.

    Growing Pains is a series focusing on key business trends and people shaping the Global Games Market and their impact on the Games Industry. In this series, Jay speaks with industry leaders across the Games and Gametech space, trying to demystify the industry, understand the state of leadership, and answer the all-important question, 'Is having a fun game still enough to succeed in today's games market?'

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    1 h et 2 min
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