Episode 2: Who writes the code now? Chris Wood on AI in game development
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Narrated by:
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By:
The podcast behind Contact: Wait Out, an ops room command game.
Our first guest episode. Chris Wood spent sixteen years as a programmer before founding Tanglewood Games, which has grown from one person at a desk to around 60 staff fixing the hard engineering problems inside Unreal Engine for other studios, on games including Hogwarts Legacy. We ask him the question every studio now faces: how far to lean into AI.
Ryan starts with what Epic has announced for Unreal Engine 6. Chris explains why he sees AI as an unprecedented tool rather than another industrial revolution, why his studio cannot sit it out, how his clients' contracts have changed in eighteen months, and what it means for juniors and graduates. Ryan gives the artist's view, and we ask what it all means for a two-person team building a game about commanding on information you cannot fully trust. We finish with Chris's hopes for the next five years, and our own thoughts on making a game with soul.
Chapters
00:00 Cold open
00:37 Picture this
01:12 Now swap the radio for a chat window
01:41 Episode two, and our first guest
03:22 Unreal Engine 6 and Epic's pivot to AI
05:15 Welcome, Chris Wood
06:04 From programmer to studio founder
07:36 No investors, no big break
08:36 Tiny steps, not great leaps
10:42 Why build it at home
12:33 What an external development partner does
15:02 Small strike teams
16:27 How far to lean into AI
17:08 A spiky topic
19:40 A tool like nothing before
20:49 Ten times slower
23:00 Is AI inevitable?
24:11 What if it gets switched off?
25:09 The commodity end of the market
26:34 Who owns AI-written code?
28:36 Can you trust what it tells you?
29:27 Juniors, and an apprentice's journey
32:42 What universities should teach
34:39 Advice for two developers with an idea
37:20 AI-enabled, but with soul
38:40 Shiny, or substance?
39:47 Ryan on AI and the art
41:34 Scrappy indies and big budgets
43:13 The next five to ten years
45:15 Tanglewood is hiring
46:42 Tom and Ryan reflect
50:15 Get involved
Our guest
Chris Wood, founder and CEO of Tanglewood Games. Tanglewood is hiring engineers, technical artists and technical animators with Unreal Engine experience: tanglewoodgames.com
Get involved
Watch the playtests and read the devlog: contactwaitout.com/devlog
Sign up for news: contactwaitout.com
Join the Discord: discord.gg/gVXbshznpb
Did one of these jobs and willing to talk to us? team@warfighter.studio
New episodes every fortnight.
Contact: Wait Out is a work of fiction. The theatre, places, units, people and operations in the game are invented. Features discussed are in development and may change.
Contact: Wait Out is an ops room command game. It is not made to glorify war. It is made to represent, with respect, the real challenges that everyday soldiers and officers faced.