Episode 16, The Pragmatic Programmer Part6
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Hi there my fellow gamedevs and welcome to the 16th episode of the All Things Unity Podcast.
In this episode we will check out chapter 4 of The Pragmatic Programmer called Pragmatic Paranoia. We dive into numerous interesting topics like the concept of designing by contract, assertive programming, when to use exceptions and balancing your resources.
Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.
And remember; With Unity, we can do great things.
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