Cover of Episode 1: Command what you cannot see.

Episode 1: Command what you cannot see.

Episode 1: Command what you cannot see.

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Summary

The podcast behind Contact: Wait Out, an ops room command game.

In episode 1 we go inside the game. Tom explains what an operations officer actually does, with a story from his own time running aviation operations, when the call was whether to hold a helicopter on the ground for thirty seconds. Then we walk through the first scenario from the chair: one section out on patrol, a sand table that is always out of date, a drone feed, helmet cameras, two radio nets and a chat log. Ryan talks about building a room he has only ever seen in photographs, and why the fidelity goes into the ops room rather than the battlefield. We get into the room as a character, pattern of life, combat effectiveness and keeping it fun, and finish with what worries us and where we'd take it with a magic wand.

Chapters

00:00 Cold open

00:38 Picture this

01:43 Welcome back

02:50 Who we are, and why this game

04:49 A small team, a game with real depth

06:10 What an ops officer actually does

08:01 Your seat in the game

08:54 Tom's job: aviation operations

10:37 Hours of nothing, then everything

11:17 Hold the aircraft

14:02 Making pressure fun

14:35 The first scenario, from the chair

17:14 Devlogs and building in the open

18:07 The art: building a room from photographs

20:26 One step removed: where the fidelity goes

21:27 Replayability and what comes next

24:27 Co-op, and soldiers who carry on

26:41 The room is a character

28:26 Pattern of life and consequences

30:03 Combat effectiveness and duty of care

31:54 Never the same twice, and the after action review

33:29 The challenges

36:45 The magic wand

39:57 Get involved

Get involved

Watch the playtests and read the devlog: contactwaitout.com/devlog

Sign up for news: contactwaitout.com

Join the Discord: discord.gg/gVXbshznpb

Did one of these jobs and willing to talk to us? team@warfighter.studio

New episodes every fortnight.

Contact: Wait Out is a work of fiction. The theatre, places, units, people and operations in the game are invented. Features discussed are in development and may change.

Contact: Wait Out is an ops room command game. It is not made to glorify war. It is made to represent, with respect, the real challenges that everyday soldiers and officers faced.

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