Épisodes

  • DF Direct Weekly #285: Dragon's Dogma 2 Switch 2, P.T Native PC Port, Galactic Racer PC Tested!
    Oct 12 2026

    Dragon's Dogma 2 launched with problematic performance on current-gen consoles, making a Switch 2 port seemingly impossible. But the game improved and now the Switch 2 version is here and it's almost brilliant. The panel discuss the new port in depth, before moving on to their thoughts on the PC version of Star Wars: Galactic Racer. Then it's on to a remarkable native PC port of Hideo Kojima's P.T - complete with ray tracing! - before the show ends on a more sombre note with Sony selling off its VR patents to Meta. And presumably that means the end of PSVR.


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    00:00 Introduction

    01:37 News 1: Dragon’s Dogma 2 on Switch 2 tested!

    15:14 News 2: Star Wars: Galactic Racer PC impressions

    25:18 News 3: Star Wars: Galactic Racer documentary discussion

    38:31 News 4: Kojima’s P.T. ported to PC

    48:33 News 5: Sony sells off VR/XR patents as PS VR3 hopes dwindle

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    59 min
  • DF Direct Q+A: Is PS5 QSSR Really A Game-Changer? Will Xbox Series X|S Get ML Upscaling?
    Oct 7 2026

    After the out-of-the-blue, completely unleaked release of QSSR upscaling for PlayStation 5, Digital Foundry supporters and the panel attempt to provide some answers, while tackling the question of whether Xbox Series consoles will receive a similar technology. Meanwhile, what are the chances of The Witcher 3 on Switch 2 getting VRR support - and what dead franchises would the DF team like to see returned and rejuvenated for modern and next-gen hardware?


    00:00 Introduction

    02:36 Supporter Q1: Why did Sony make QSSR?

    14:11 Supporter Q2: Which games would benefit most from QSSR?

    19:17 Supporter Q3: Will Microsoft release an INT8 version of FSR 4 for Xbox Series?

    26:18 Supporter Q4: Should The Witcher 3 get VRR support on Switch 2 when docked?

    31:47 Supporter Q5: What dead franchise would you like to see resurrected?

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    41 min
  • DF Direct Weekly #284: Ghost of Yōtei QSSR Tested, Star Wars Galactic Racer, Gears E-Day PC
    Oct 5 2026

    DF returns to QSSR coverage with a closer look at Ghost of Yōtei, with John weighing in with his opinions on Marvel's Wolverine too. Rich reveals that Sony isn't the first to port an AI upscaler to a non-AI based GPU, showing FSR 4 running on the RDNA 1 Radeon RX 5700 XT. Meanwhile, John's very happy with the PC version of Gears of War: E-Day. And after sharing some stories on anniversary DF content, the Star Wars Galactic Racer review embargo hits in real-time - and John's got a lot to say about it...


    0:00:00 Introduction

    0:01:13 News 1: QSSR tested in Ghost of Yōtei

    0:25:19 News 2: FSR 4 port on RDNA 1 RX 5700 XT

    0:35:36 News 3: Gears of War: E-Day PC impressions

    0:53:27 Retrospective: Switch OLED

    1:00:13 Retrospective: Mantis Burn Racing 4K60 on PS4 Pro

    1:06:46 Star Wars: Galactic Racer review reaction

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    1 h et 16 min
  • DF Direct Special: PlayStation QSSR - AI Upscaling For Standard PS5 - A Current-Gen Gamechanger?
    Oct 3 2026

    A surprise to be sure - and a welcome one. Out of the blue, Sony has released QSSR - Quick Spectral Super Resolution - a refactoring of PS5 Pro's PSSR for the standard PlayStation 5. In this video, Rich and Oliver share their initial thoughts on the technology. We've got image quality comparisons from Marvel's Wolverine, we've got early performance testing from a PS5 dev kit, comparisons with PSSR and much more.


    00:00 Introduction

    01:29 What is QSSR?

    05:28 QSSR vs IGTI

    11:13 QSSR vs. PSSR

    16:51 QSSR performance

    26:04 Will QSSR be in GTA 6?

    28:35 Concluding thoughts

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    33 min
  • DF Direct Q+A: PS5 Emulation on PC, Will Halo Move To COD Tech, Will PCs Replace Consoles?
    Sep 30 2026

    The progress in PS5 emulation for PC is becoming extremely rapid - so just how viable is it and should Sony be worried? Meanwhile, Rich, Oliver and Will discuss a range of topics: can PS5 Pro run PSSR and FSR frame gen together? Will PCs eventually replace consoles? Can a Project Helix console replace both a gaming PC and an Xbox console? And... would the Project Helix concept have changed if Xbox had won the console generation?


    00:00 Introduction

    00:41 PlayStation 5 Emulation on PC gathers pace

    13:55 Q1: Why can't PS5 Pro run PSSR and FSR 3.1 frame gen together?

    21:27 Q2: Will PC eventually replace console gaming?

    27:25 Q3: Will Halo move onto the Call of Duty engine?

    34:02 Q4: Will Project Helix replace both PC and console?

    39:09 Q5: Would Project Helix be different if Xbox Series won the console generation?

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    50 min
  • DF Direct Weekly #283: Halo Moves To Activision, Next-Gen TFLOPs, Silent Hill Townfall Tested!
    Sep 28 2026

    An extremely busy week at the Foundry but the Direct cannot be stopped - the team discuss the latest news as the "Xbox Reset" enters Phase Two and Halo is shipped off to Activision. Meanwhile, Rich, Oliver and Tom join forces to run the rule over Silent Hill Townfall, becauise the show moves on to discuss the implications of the next-gen consoles' respective GPU TFLOPs numbers. And finally, ending the show on a high note, Rich revisits 007 First Light path tracing, finding a night and day improvement in performance over the original release.


    00:00 Introduction

    01:12 News 1: Halo Studios decimated as Halo moves to Activision

    17:26 News 2: Silent Hill: Townfall tested on PS5, PS5 Pro, and PC!

    36:54 News 3: Rumour says PS6 at 40 teraflops, Xbox Helix at 56 teraflops

    48:28 News 4: 007 First Light gets path tracing performance boost

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    1 h et 1 min
  • DF Direct Q+A: Switch 2 60FPS Frame-Gen - How Good/Bad Is It? Should Next-Gen Be Delayed?
    Sep 23 2026

    Stellar Blade on Switch 2 enforces the use of frame generation to target 60fps - and Capcom is offering the same feature with a toggle in the upcoming Dragon's Dogma 2 port. So how does it work and what have we learned from testing it in Stellar Blade? Beyond that, Tom, Rich and Oliver discuss whether next-gen hardware should be delayed, why Nintendo is avoiding DLSS in its own Switch 2 titles and whether Valve should release an ARM-based handheld. And finally, what's the point of chromatic aberration?


    00:00 Introduction

    00:44 Supporter Q1: Is frame gen a good fit for Switch 2 games like Stellar Blade?

    17:18 Supporter Q2: Could a next-gen hardware delay be a good thing?

    25:03 Supporter Q3: Does Digital Foundry need to produce a “frame health” reference?

    32:28 Supporter Q4: Is Nintendo avoiding DLSS so they can switch to AMD for Switch 3?

    37:44 Supporter Q5: Should the next gen Steam Deck be ARM-based?

    43:15 Supporter Q6: What’s the point of chromatic aberration?

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    50 min
  • DF Direct Weekly #282: 007 First Light Path Tracing, Kingmakers Gameplay, New GPUs Delayed To 2028?
    Sep 21 2026

    In a bit of a slow week for news, the team goes hands-on with a bunch of cool games to present their findings - principal amongst them being 007 First Light's visually stunning, but incredibly taxing path tracing upgrade. Redemption Road's 12-minute Kingmakers gameplay deep dive impresses the panel before Tom delivers his thoughts on Fire Emblem: Fortune's Weave on Switch 2, with Oliver testing Diablo 4 also on the Nintendo hybrid. Meanwhile, reliable leaker Kepler_L2 says that we're only looking at one new GPU launch in 2027 - and it looks like the desktop version of the same GPU slated to appear in Microsoft's Project Helix...


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    00:00 Introduction

    01:17 News 1: 007 First Light gets PC path tracing patch

    18:28 News 2: Kingmakers resurfaces in extended trailer

    26:44 News 3: Fire Emblem: Fortune’s Weave impressions!

    39:34 News 4: Diablo 4 tested on Switch 2

    47:49 News 5: Rumour: new Nvidia, AMD GPUs won’t be released until 2028

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    59 min