Critical Failures: Caverns and Creatures, Book 1
Caverns and Creatures, Book 1
Impossible d'ajouter des articles
Échec de l’élimination de la liste d'envies.
Impossible de suivre le podcast
Impossible de ne plus suivre le podcast
Bénéficiez gratuitement de Standard pendant 30 jours
Acheter pour 15,00 €
-
Lu par :
-
Jonathan Sleep
-
De :
-
Robert Bevan
“The Critical Failures books are some of the funniest LitRPG books I've ever read.”—Matt Dinniman, author of Dungeon Crawler Carl
They weren’t chosen.
They weren’t heroes.
They weren’t even particularly bright.
But they were assholes.
When a group of dysfunctional idiots gets dragged into a fantasy RPG, they don’t become heroes. They become everyone else’s problem.
Trapped in a world of magic, monsters, and a game master who’s had enough of their shit, Tim, Dave, Julian, and Cooper have to survive.
Using the only skills they actually have: Bad decisions.
Petty arguments.
Zero impulse control.
If you’re looking for noble heroes, epic destiny, and clean fantasy adventure…This isn’t that.
Not even close.
This is what happens when the worst possible players get trapped inside the game.
Party-based fantasy adventure… if the party hates each other
Real RPG mechanics… abused in the dumbest ways possible
A game master who absolutely will screw them over
Crude humor. Offensive jokes. They piss off everything that moves.
They fail upward.
And somehow… they keep surviving.
What if you and your friends actually had to live inside the game?
And worse…What if you turned out to be terrible at it?
Would you survive?
Or would you be just as screwed?
©2012 Robert Bevan (P)2026 Robert BevanPoursuivre la série